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Hey Gearheads! Another week, another update! welcome back to Workshop Wednesday. So this week we have a great update about my personal favorite game mode. Annexation!
As always this is a first look at things in development. These are not currently live on the steam build. But they are headed there soon!
So how about we pull back those bay doors and see what we have in the workshop today.
Annexation Updates
Gameplay and in-match mechanics are a main focus for development moving forward. In that endeavor, we will be updating the various game modes to promote more dynamic gameplay. The first game mode to get a major overhaul is Annexation.
A core mechanic of any flag/point capture mode is the Capture. It was important for us to make this process as smooth and accessible as possible, while keeping it fun.
Generator capture in Annexation is now proximity based. Meaning that, instead of pressing and holding a shortcut, all you need to do to capture is to stand close to it for a set amount of time. Not only does this increase your situational awareness it also frees your hands, maintains your character’s mobility, and allows you to defend your capture point from opponents.
Annexation is a team based match type and to that end we want to emphasize the importance of teamwork. Capturing a generator with your teammates will boost the capture rate significantly. Each additional teammates reduces the capture time by a percentage. While you’re in the process of capturing a point, however, keep an eye out for any enemies. Capturing can be slowed down and even stopped if one or a few enemies enter the capture zone at the same time. The team with the most players within the zone will gain control of the capture. Basically, a big game of tug-o-war but with Gears and guns!
Visually, the generator art has been updated to match the art style more closely and serve specific gameplay needs. A huge beam of light emits from the top of the generators into the sky, its color indicating the generator’s status.
A circle around the generator delineates the outer edge of the capture zone. The circle spins and changes color as you capture the generator.
The HUD indicators have also been streamlined a bit to better depict the most important information at a glance. As a part of our HUD/UX update we are removing unnecessary clutter without sacrificing the functionality. A lot of UI elements are now context sensitive and only show up when it’s relevant.
More about HUD updates and exciting UI changes, in the next week’s Workshop Wednesday.
Peace out, Gearheads!
Hey Gearheads! Another week, another update! welcome back to Workshop Wednesday. So this week we have a great update about my personal favorite game mode. Annexation!
As always this is a first look at things in development. These are not currently live on the steam build. But they are headed there soon!
So how about we pull back those bay doors and see what we have in the workshop today.
Annexation Updates
Gameplay and in-match mechanics are a main focus for development moving forward. In that endeavor, we will be updating the various game modes to promote more dynamic gameplay. The first game mode to get a major overhaul is Annexation.
A core mechanic of any flag/point capture mode is the Capture. It was important for us to make this process as smooth and accessible as possible, while keeping it fun.
Generator capture in Annexation is now proximity based. Meaning that, instead of pressing and holding a shortcut, all you need to do to capture is to stand close to it for a set amount of time. Not only does this increase your situational awareness it also frees your hands, maintains your characters mobility, and allows you to defend your capture point from opponents.
Annexation is a team based match type and to that end we want to emphasize the importance of teamwork. Capturing a generator with your teammates will boost the capture rate significantly. Each additional teammates reduces the capture time by a percentage. While youre in the process of capturing a point, however, keep an eye out for any enemies. Capturing can be slowed down and even stopped if one or a few enemies enter the capture zone at the same time. The team with the most players within the zone will gain control of the capture. Basically, a big game of tug-o-war but with Gears and guns!
Visually, the generator art has been updated to match the art style more closely and serve specific gameplay needs. A huge beam of light emits from the top of the generators into the sky, its color indicating the generators status.
A circle around the generator delineates the outer edge of the capture zone. The circle spins and changes color as you capture the generator.
The HUD indicators have also been streamlined a bit to better depict the most important information at a glance. As a part of our HUD/UX update we are removing unnecessary clutter without sacrificing the functionality. A lot of UI elements are now context sensitive and only show up when its relevant.
More about HUD updates and exciting UI changes, in the next weeks Workshop Wednesday.
Peace out, Gearheads!
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