
Improvements
New Weapons
Two new weapons have been added to your arsenal, the laser and mine secondary weapons. With the new change, hull types will also determine the secondary weapons you will receive.
- Combat (Drone) hull -> Missiles
- Power (Gravity) hull -> Mines
- Speed (Decoy) hull -> Lasers
- Utility (EMP) hull -> No Secondary
Stacking hull types will accumulate secondary weapons (just like abilities), allowing you to switch between them as you please. There is also an automated check to reset your controls to default so that you will get the new action mappings for switching weapons and build options. If you miss the option, go into the controls settings and set them to default or re-map the new controls related to the new actions for switching weapons and build options.
Solar System Styles and Lighting
Quite a few visual improvements have been made, including additional solar system styles and lighting. Each system will now feel much more unique.

Inner Weapons HUD
A new inner HUD has been added to quickly notify you of your ability and weapon status. Below are a few images to help you get started until we fully flesh it out with icons.
And a lot more...
Additionally, we have fixed an issue that seemed to have come up when we added the OS X 32-bit build. Thanks to everyone who pointed out the issue and help resolve it! If you are unable to download the game, please let us know, as the issue should be solved.
Patch Notes
As always, you can find the complete release notes here:
http://www.convictedgalaxy.com/releasenotes
Enjoy and let us know what you think!
[ 2017-05-21 01:02:36 CET ] [ Original post ]