Space Impossible
Happy Polygon Developer
Happy Polygon Publisher
2016-03-01 Release
🎹🖱️Keyboard + Mouse
Very Positive
(122 reviews)
The Game includes VR Support
Public Linux Depots:- Space Impossible Linux [64.21 M]
BETA 11 Pre-Release 1 Now AvailableSpace Impossible BETA 11 Pre-Release has arrived. Conflicts are back! Star systems can now be in conflict between two factions and are a great way to gain standing with those factions. When a conflict is finished, the system experiences a period of regeneration, with better prices and rare traders becoming available.
Conflicts can occur between the current system owner, and the faction of a neighboring system (neighbors via jumpgates count too). Once the conflict begins, special battle fleets will spawn, and battles will erupt throughout the system. These look similar to distress calls, but have a pair of crossed swords (forming an X) in the middle. As distress calls, battles and just general mayhem happen, a faction will gain conflict points. Whichever faction reaches the goal first, wins.
A battle finishes once all the ships of a faction are destroyed (all bridges) and if the player captain participated, they can earn extra faction and special faction reinforcement beacons. Or just sit there out of range and let them fight, and steal their wreckage, that works too.
There are unique distress calls, either asking for parts or for a ride related to the conflict that will spawn too.
Systems must be level 3 (bonivium) or above to be eligible for conflicts.
Other changes include some significant dynamic region re-working, where regions (fleets, stations, asteroid fields) can now merge and separate depending on the actions within the regions.
If you would like to check out this pre-release build all the usual things apply, it will have problems (some of which we know about) and universes created may not be compatible with the final release. Let us know your thoughts via the forums or on our discord.
If you still wish to give it a try check out all the changes and details here : https://steamcommunity.com/app/416240/discussions/29/3391798007034329347/
and how to access it here: https://steamcommunity.com/app/416240/discussions/29/3391798007034327156/
[ 2022-10-06 19:35:43 CET ] [ Original post ] Take the helm of a starship as you explore, blast or trade your way through the cosmos in a procedurally generated sandbox universe where every tile matters. Use your ship to explore unknown star systems, become a pirate preying on trade routes or do work for the military as your fate is in your own hands.
Key Features:
- Every object is made up of tiles, which can be destroyed, created or changed allowing for very tactical combat
- Procedurally generated universe — Enter a different seed and each universe is different
- Multiple factions — Each with a dozen or more starships
- Near-real Newtonian physics allowing for a better space-like experience — Use a tractored ship as a shield against attacks or use it to smash into the enemy
- Ship customization — Change the color of the tiles of your ship for the ultimate in self-expression (coming soon)
- Trade system — Have a bunch of stuff you don't want? Travel to a nearby tradepost and sell it, or buy that crucial upgrade you need (coming soon)
- Manufacturing system — Gather key materials and use it, along with specialty labs, to create new ships and components, or upgrade existing ones
- Single Player and Multiplayer — Play singleplayer or multiplayer on LAN or Internet
- Cross Platform — Windows, Mac (coming soon) and Linux (coming soon)
- Ongoing Free Updates — Continue to receive updates as features and content are added
MINIMAL SETUP- OS: Ubuntu 14.04
- Processor: 1.7 Ghz Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256 MB VRAM. SM 2
- Storage: 300 MB available spaceAdditional Notes: Requires 64bit operating system
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