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Just a quick update. Progress is being made on the C++ version of the engine. We've settled on a significantly different representation for a board superposition that gives us more control over exactly what data needs to be accessed and manipulated throughout the game. We also have access to some pretty cool optimization techniques. Some of the core functionality is already running up to 30 times faster than before. There is still a good amount to be done though. The representation and basic move functionality are there. Quantum move path calculation and execution is in the works. Next step will be measurement, and then we have to tie the engine into the existing interface, among other things. Thank you again for the continued support. -QC Team
Just a quick update. Progress is being made on the C++ version of the engine. We've settled on a significantly different representation for a board superposition that gives us more control over exactly what data needs to be accessed and manipulated throughout the game. We also have access to some pretty cool optimization techniques. Some of the core functionality is already running up to 30 times faster than before. There is still a good amount to be done though. The representation and basic move functionality are there. Quantum move path calculation and execution is in the works. Next step will be measurement, and then we have to tie the engine into the existing interface, among other things. Thank you again for the continued support. -QC Team
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