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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Over the past few days the team has been reviewing reported bugs one of the major ones was the ring exit and rejoin bug.. This bug resulted from a person clicking on battle ring in lobby and then clicking outside the ring and moving out of it and then trying to rejoin which resulted in no ring options popping up. Over night following testing with players we have released a new patch update that should increase stability so that now if a player clicks on a ring and clicks outside of ring it should not glitch the ring.. There is still an issue with clicking on a ring then clicking on another ring the join option will pop up but if one attempts to directly move to a third ring without first moving out of the ring first the ring will glitch.. We have been able to replicate the ring hopping issue precisely and coder is working on patching that issues now that we have narrowed in on how to replicate it.. Further we have implemented in the last update we released Saturday afternoon health bars for building and units to finally be able to see how much damage and units are taking.. Last night following a six player game we played with Early access players we released a new update that added in a basic mini map which is still having its features implemented.. Following the direct ring hopping bug fix the next priority issue that will be fixed next are.. 1, resource gathers freeze on some storm mana pools. 2. bridge placed ghosting vanishing 3. construction off of enemy bridges sections will be removed. We are aiming to have priest damage and capture implemented by the coming weekend so players will be able to capture and sack the enemy priests to win and launch back to the lobby..
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