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SkyTime - Save your family after a horrible accident.


SkyTime was publicly chosen to be the number 1 game and has found love from all the people that have played it.

SkyTime is a 3D platformer in which you slow time, dodge bullets, destroy turrets and overcome obstacles! If you ever played Superhot or Cluster Truck, this game combines them both!


In SkyTime you are a scientist who lost their family in an avalanche, and are trying to get them back. You create a time machine, but are missing one key component - the reactor core to power it. You steal one from the evil private military company Mortech, and are now being chased.


Can you outrun them?
SkyTime
Alexey KhazovDeveloper
Sometimes YouPublisher
2016-12-02Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Mixed (96 reviews)
VR Support
Public Linux Depots:
  • SkyTime Depot Linux [510.85 M]
SkyTime v1.2.5

- Fixed pause menu not working in a few levels
- Made background music affected by time slow

[ 2017-08-03 14:13:20 CET ] [Original Post]
SkyTime v1.2.5

- Fixed pause menu not working in a few levels
- Made background music affected by time slow

[ 2017-08-03 14:13:20 CET ] [Original Post]
SkyTime v1.2.4

- Updated engine particle effect color
- Fixed the last igniting platform in Car Wash going through the last building
- A few level tweaks
- Fixed hidden bug that made it so that only the last level played is saved in progress
- Removed wrench compass, as it is useless at the moment
- Changed tutorial UI messages to be more visible
- Updated menu UI
- Fixed checkmarks not disappearing when resetting progress

[ 2017-07-29 18:32:10 CET ] [Original Post]
SkyTime v1.2.4

- Updated engine particle effect color
- Fixed the last igniting platform in Car Wash going through the last building
- A few level tweaks
- Fixed hidden bug that made it so that only the last level played is saved in progress
- Removed wrench compass, as it is useless at the moment
- Changed tutorial UI messages to be more visible
- Updated menu UI
- Fixed checkmarks not disappearing when resetting progress

[ 2017-07-29 18:32:10 CET ] [Original Post]
SkyTime v1.2.3

- Fixed in-menu trailer
- Updated menu look
- New level - Car Wash
- Level development system improvements for faster level adding
- Updated Round About Time first lane to be easier to run on top

[ 2017-07-27 19:56:57 CET ] [Original Post]
SkyTime v1.2.3

- Fixed in-menu trailer
- Updated menu look
- New level - Car Wash
- Level development system improvements for faster level adding
- Updated Round About Time first lane to be easier to run on top

[ 2017-07-27 19:56:57 CET ] [Original Post]
SkyTime v1.2.2

- Fixed platform going through building in Frog-Like experience
- Fixed issue where volume settings would reset when level changed
- Updated in-menu trailer to new player system
- Fixed bug where wrench would recall if you held the left mouse button down

[ 2017-07-24 17:05:37 CET ] [Original Post]
SkyTime v1.2.2

- Fixed platform going through building in Frog-Like experience
- Fixed issue where volume settings would reset when level changed
- Updated in-menu trailer to new player system
- Fixed bug where wrench would recall if you held the left mouse button down

[ 2017-07-24 17:05:37 CET ] [Original Post]
SkyTime v1.2.1

- Fixed Delete Progress button
- Fixed resolution changing when in windowed mode
- Fixed a nasty bug where the game would freeze and crash when loading a level from the menu
- Updated to latest Unity version to fix resolution UI bug

[ 2017-07-21 17:50:26 CET ] [Original Post]
SkyTime v1.2.1

- Fixed Delete Progress button
- Fixed resolution changing when in windowed mode
- Fixed a nasty bug where the game would freeze and crash when loading a level from the menu
- Updated to latest Unity version to fix resolution UI bug

[ 2017-07-21 17:50:26 CET ] [Original Post]
SkyTime v1.2

- Added controller button to open pause menu
- Update default controls to reflect the above change
- Changed restart button from Start to Back
- Fixed controller menu navigation for the confirmation dialog and the pause menu
- Added a new level!
- Fixed progress tracker issue where it was possible that it considered one level completed multiple times and progress would go above 100%
- New achievements for the new level and in general

[ 2017-07-21 10:20:32 CET ] [Original Post]
SkyTime v1.2

- Added controller button to open pause menu
- Update default controls to reflect the above change
- Changed restart button from Start to Back
- Fixed controller menu navigation for the confirmation dialog and the pause menu
- Added a new level!
- Fixed progress tracker issue where it was possible that it considered one level completed multiple times and progress would go above 100%
- New achievements for the new level and in general

[ 2017-07-21 10:20:32 CET ] [Original Post]
SkyTime v1.1.1

- Updated Credits
- New level selection system and menu
- New progress saving system
- This unfortunately resets all your current in-game progress
- However, all levels are now unlocked for selection from the start
- Fixed bug when skipping the cutscene didn't save the progress of it being completed
- Updated Menu to fully work with controller
- Full Controller Support!

[ 2017-07-20 15:29:02 CET ] [Original Post]
SkyTime v1.1.1

- Updated Credits
- New level selection system and menu
- New progress saving system
- This unfortunately resets all your current in-game progress
- However, all levels are now unlocked for selection from the start
- Fixed bug when skipping the cutscene didn't save the progress of it being completed
- Updated Menu to fully work with controller
- Full Controller Support!

[ 2017-07-20 15:29:02 CET ] [Original Post]
SkyTime v1.1

- Updated end goal particles to green to make it more visible
- Updated Speed Run level
- Updated tutorial level
- Added countdown timer to levels that are time based
- Readjusted wrench to make it better:
1. Wrench flies faster
2. Wrench flies a bit further
3. When hitting anything except a turret, wrench bounces off and continues, instead of wandering around and being useless
- Added 'R' as a quick restart button
- Killing a turret now rewards with a little time energy
- Increased turret hitbox size
- Fixed double throw problem when double clicking to throw wrench
- Remapped wrench recall ability from F to left mouse click when wrench is not in hand
- Reduce energy cost of wrench recall to 15%
- Added a particle effect to show when the recall ability is used on the wrench

[ 2017-07-13 22:40:19 CET ] [Original Post]
SkyTime v1.1

- Updated end goal particles to green to make it more visible
- Updated Speed Run level
- Updated tutorial level
- Added countdown timer to levels that are time based
- Readjusted wrench to make it better:
1. Wrench flies faster
2. Wrench flies a bit further
3. When hitting anything except a turret, wrench bounces off and continues, instead of wandering around and being useless
- Added 'R' as a quick restart button
- Killing a turret now rewards with a little time energy
- Increased turret hitbox size
- Fixed double throw problem when double clicking to throw wrench
- Remapped wrench recall ability from F to left mouse click when wrench is not in hand
- Reduce energy cost of wrench recall to 15%
- Added a particle effect to show when the recall ability is used on the wrench

[ 2017-07-13 22:40:19 CET ] [Original Post]
SkyTime Updated

Change log:
Game version stays the same, however, there were a few minor, yet important fixes:
1. Fixed saving and level unlocking
2. Fixed the turret in the last level for the achievement
3. Updated to Unity 5.6 for further development
4. Updated a few legacy shaders

[ 2017-07-12 18:13:27 CET ] [Original Post]
SkyTime Updated

Change log:
Game version stays the same, however, there were a few minor, yet important fixes:
1. Fixed saving and level unlocking
2. Fixed the turret in the last level for the achievement
3. Updated to Unity 5.6 for further development
4. Updated a few legacy shaders

[ 2017-07-12 18:13:27 CET ] [Original Post]
SkyTime v1.0.3

- (Hopefully) Fixed Wrench coming back instantly when throwing it
- Fixed crosshair to the center of the screen (It was slightly off)
- Fixed volume slider in pause menu
- Increased the amount of velocity you store after jumping from a moving platform
- Made bullets more visible to the eye
- Increased the size of the completion trigger in the tutorial level
- Updated tutorial message to make it more clear that time slow is toggleable
- Improved platform explosion
- Increased player ground detection radius for a bit more wiggle room when jumping
- Added a new level: Speed Run
- Added new achievements: Destroy all turrets in Speed Run and Complete Speed Run within 92 seconds

[ 2016-12-13 10:08:18 CET ] [Original Post]
SkyTime v1.0.3

- (Hopefully) Fixed Wrench coming back instantly when throwing it
- Fixed crosshair to the center of the screen (It was slightly off)
- Fixed volume slider in pause menu
- Increased the amount of velocity you store after jumping from a moving platform
- Made bullets more visible to the eye
- Increased the size of the completion trigger in the tutorial level
- Updated tutorial message to make it more clear that time slow is toggleable
- Improved platform explosion
- Increased player ground detection radius for a bit more wiggle room when jumping
- Added a new level: Speed Run
- Added new achievements: Destroy all turrets in Speed Run and Complete Speed Run within 92 seconds

[ 2016-12-13 10:08:18 CET ] [Original Post]
SkyTime v1.0.2.1

- Fixed death in Fast and Chill
- Fixed spawn in Round about Time
- Fixed Hand Movement
- Increased energy recharge delay
- Increased energy usage rate
- Reduced energy recharge rate
- Reduce movement speed in time slow

Known issues:
- Wrench sometimes rarely instantly comes back when being thrown
- Building colliders aren't perfect

[ 2016-12-11 11:27:30 CET ] [Original Post]
SkyTime v1.0.2

- Updated Frog like experience lighting
- Changed recall ability to only cost 30% energy instead of 50%
- Repositioned Round about time first lane platforms to make for an easier run in the beginning
- Made the trailer in the main menu not be affected by lights
- Made the main menu always scale with the current game resolution, meaning it should always look the same
- Added refresh rate display to resolution menu
- Fixed resolution selection menu
- Fixed FPS Displayer
- Fixed resolution box twitching in options menu
- Repositioned level completion in Public transport to meet the path of the vehicle
- Increase player jump speed to allow for slightly higher jumps
- Decreased the speed of the platforms in Fast and Chill to allow for more time to complete the level
- Increased wrench collider size to allow for easier shots
- Increase wrench speed and range for faster gameplay
- Made the explosion particles last half as long
- Updated Public Transport level start and end messages
- Fixed Quit to Desktop button
- Made platforms keep their initial rotation when spawning
- Updated Bullet Rain lighting
- Added hand motion when moving
- Made watch hand idle execute more frequently
- Updated Public Transport Mission Sign
- Readjusted position of hands and camera
- Increased FOV to 75
- Updated end goal graphics
- Updated tutorial level
- Add Invert Mouse option to Main Menu
- Fixed glass window collider
- Removed paused black screen at the beginning of the tutorial
- Added save file migration from TeamA1 to Six Bobs

Known issues:
- Wrench sometimes instantly comes back when being thrown
- Building colliders aren't perfect

[ 2016-12-07 14:17:15 CET ] [Original Post]
SkyTime v1.0.1

- Updated company name to Six Bobs (Formerly known as Team A1)
- Added version to the main menu
- Changed sliding - When walking, Dr. Deevon will now stop almost immediately.
- Updated the Public Transport level to be more guiding towards the goal
- Added a visual indicator of where the level ends
- Updated level lighting
- Readjusted turret placement towards the end of the Round About Time level to make for an easier triple kill at the right angle
- Repositioned turrets in Fast and Chill to make it a bit easier to get the achievement
- Repositioned spawn point in Bullet Rain to prevent almost instant death to unprepared players
- Fixed "Fat Wrench" bug (thanks to KevGueey)
- Added the ability for the player to climb small distances when hitting a wall

Known issues:
- Wrench sometimes instantly comes back when being thrown
- Building colliders aren't perfect
- Explosion particles stay for a bit too long and it affects vision

[ 2016-12-04 18:13:58 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 10.10+. SteamOS+
  • Processor: any multicore processor with 2GHz speedMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: any graphics card made in the last couple years with 1 GB vram
  • Storage: 500 MB available space
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MacGamestore

[ 4325 ]

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