Critical Annihilation is a Twin-Stick SHMUP (Shoot-em Up) made entirely out of tiny voxels. We take advantage of voxel technology to hype up the explosive gameplay. Everything is destructible to its core. As your home planet gets invaded by aliens you decide to take up arms with the rest of the planet and annihilate every single alien in site. As you progress in the game you'll bring yourself to whole new planets like the Moon and Mars until you've reached the aliens Mothership. Why exactly are these cliche aliens attacking your cliche planet in the good old fashion cliche way? It's for you to find out as you destroy every cube of their being. This is the same game played by popular youtubers Markiplier and JackSepticEye; Critical Mass. Now with updated art and updated code to bring you a more full, and action packed experience.
version v0.8.1264 (live)
The model editor currently has a lot of hotkeys which don't have a toolbar yet, you can get a quick overview of these when you press the "Quick Help" button inside the editor.
v0.8.1264 has been put live on the main branch, here's a list of all the changes since the last version:
Changes
- Added first version of model editor
- Added steam workshop support
- Fixed scrollbar
- Fixed projectile max distance
- Fixed root motion (bug caused by unity update)
- Fixed particle effects (bug caused by unity update)
- Fixed resolution settings (bug caused by unity update)
- Fixed ground paint (was missing a lot of paint)
- Fixed ambient light intensity (bug caused by unity update)
- Fixed smoke-ring/puff showing up on main screen
- Moved screenshot path to documents folder
- Improved explosions
- Improved particle effects (particle motion blur will get a separate setting later)
- Performance fixes in particle engine
- Performance fixes in fracture engine
The model editor currently has a lot of hotkeys which don't have a toolbar yet, you can get a quick overview of these when you press the "Quick Help" button inside the editor.
[ 2017-11-30 08:40:46 CET ] [Original Post]
version v0.8.1264 (live)
The model editor currently has a lot of hotkeys which don't have a toolbar yet, you can get a quick overview of these when you press the "Quick Help" button inside the editor.
v0.8.1264 has been put live on the main branch, here's a list of all the changes since the last version:
Changes
- Added first version of model editor
- Added steam workshop support
- Fixed scrollbar
- Fixed projectile max distance
- Fixed root motion (bug caused by unity update)
- Fixed particle effects (bug caused by unity update)
- Fixed resolution settings (bug caused by unity update)
- Fixed ground paint (was missing a lot of paint)
- Fixed ambient light intensity (bug caused by unity update)
- Fixed smoke-ring/puff showing up on main screen
- Moved screenshot path to documents folder
- Improved explosions
- Improved particle effects (particle motion blur will get a separate setting later)
- Performance fixes in particle engine
- Performance fixes in fracture engine
The model editor currently has a lot of hotkeys which don't have a toolbar yet, you can get a quick overview of these when you press the "Quick Help" button inside the editor.
[ 2017-11-30 08:40:46 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04+. SteamOS+Memory: 4 GB RAMGraphics: NVIDIA or ATI 512MB+Storage: 1 GB available space
- Memory: 4 GB RAM
- Graphics: NVIDIA or ATI 512MB+
- Storage: 1 GB available space
Recommended Setup
- OS: Ubuntu 12.04+. SteamOS+Memory: 4 GB RAMGraphics: NVIDIA or ATI 1GB+Storage: 1 GB available space
- Graphics: NVIDIA or ATI 1GB+
- Storage: 1 GB available space
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