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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
We've been hard at work with tons of improvements and new features! Today we're pleased to release the World Conquest system where guilds can capture territory and compete for the resources of Dire! Your squads have a new "Capture Territory" button which can destroy enemy guild territory or claim your own. A new real-time leaderboard (Menu -> Conquest Prizes) tells you who is on top and what the prize is! Guild Leaders may also lock their guild hall down for 7 hours every day (Guild Panel -> Guild Hall Lockdown). This lets your members log off for the night without coming back to devastation and ruin. v1.3.4 - Fixed: Memory error crashing some desktop clients - All squad movement speeds increased - The Arena: Movement blocking requires only 1 guard - Always see battle shot clock: Settings -> Gameplay - Soft key toggle: Settings -> Full Screen Mode - Players can send mail to themselves (with items) - Pin crafting recipes by clicking their image icon - Price of expanding Item and Fighter slots reduced - Guild Hall: Casino room price reduced to 2,000,000 - Guild Hall: Reliquary room price reduced to 500,000 - Guild Hall: Other room prices reduced to 250,000 - Guild Hall: Room prices double with each added of that type - Guild Hall: Stat bonus from rooms increased to +0.5 - Guild Hall: Lockdown to block invaders for 7 hours per day - Territory: Guilds can CAPTURE tiles using PvP Skulls - Territory: Players can REMOVE captured tiles from enemy guilds - Territory: Guarding skull-worthy squads protect nearby tiles - Territory: Hourly leaderboard awards players and guilds - Territory: Double PvP Skull rewards in captured guild tiles - Territory: Powerful NPCs will not auto-attack players - Territory: Guild members move faster in captured tiles - Territory: Guild members have fog-of-war visibility - Territory: Guild members receive bonus XP from battle - Territory: Guild members get more Silvers from battle - Click icon to pin items and fighters to top of lists - "Bound To Account" icon on item and fighter list buttons - Abusive PvP combat stalling will penalize the account owner - Always see fighter health on bars: Settimgs -> Gameplay - Change your fighter's names from their gear menu - Quests: Earn lower rank squad requirements with higher rank enemy - Quests: Minion requirements for solo quests is reduced - Quests: Expire time for difficult quests is increased - Quests: Solo quest item rewards are Bound To Account - Quests: Silver rewards for solo quests is increased - Guild Halls: Attackers no longer limited to 2 squads - Guild Halls: Attacking a guard breaks their map movement blocking - Guild Halls: Double PvP Skull Rewards - The Arena: More resources spawn in all arenas - Fixed: The World Map could get stuck and not load correctly - Squads can guard when not in a guild - Squads must be PvP Skull Worthy to guard - Squads must be PvP Skull Worthy to attack players - Squads must be PvP Skull Worthy to destroy resources - The Arena: Quick Travel Locations for Level 8, 12, 16, and 20 - The Arena: Battle over valuable crafting resources - The Arena: Fighters earn double PvP Skull Rewards - The Arena: Higher chance of SEARCH digging up items and fighters - The Arena: Guilds can set guards to block and control territory - The Arena: Blocking enemy movement requires 2 Guards per tile - The Arena: All resources restore as though in a Guild Hall Vault - The Arena: Your squad must be Skull Worthy to be in The Arena - Increased all XP gains, XP from PvP, and any battle loss - PvE-only players earn significantly more XP - Reduced requirements to make squad worthy of PvP Skull Rewards - Changed color of PvP-flagged players to be different from NPCs - Hotkey to open the Quest menu - Better variation in loot drops depending on the type of enemy - New free gifts at 600, 1000, and 2000 battle wins! - Players with PvP off won't get pulled into friend's PvP battle - Squads must be PvP Skull Worthy to attack another player - Hardcore fighters earn 2 PvP Skulls per kill - Killing hardcore fighters earn 2 PvP Skulls
We've been hard at work with tons of improvements and new features! Guild Leaders may lock their guild hall down for 7 hours every day (Guild Panel -> Guild Hall Lockdown). This lets your members log off for the night without coming back to devastation and ruin. v1.3.4 - Fixed: Memory error crashing some desktop clients - All squad movement speeds increased - The Arena: Movement blocking requires only 1 guard - Always see battle shot clock: Settings -> Gameplay - Soft key toggle: Settings -> Full Screen Mode - Players can send mail to themselves (with items) - Pin crafting recipes by clicking their image icon - Price of expanding Item and Fighter slots reduced - Guild Hall: Casino room price reduced to 2,000,000 - Guild Hall: Reliquary room price reduced to 500,000 - Guild Hall: Other room prices reduced to 250,000 - Guild Hall: Room prices double with each added of that type - Guild Hall: Stat bonus from rooms increased to +0.5 - Guild Hall: Lockdown to block invaders for 7 hours per day - Click icon to pin items and fighters to top of lists - "Bound To Account" icon on item and fighter list buttons - Abusive PvP combat stalling will penalize the account owner - Always see fighter health on bars: Settimgs -> Gameplay - Change your fighter's names from their gear menu - Quests: Earn lower rank squad requirements with higher rank enemy - Quests: Minion requirements for solo quests is reduced - Quests: Expire time for difficult quests is increased - Quests: Solo quest item rewards are Bound To Account - Quests: Silver rewards for solo quests is increased - Guild Halls: Attackers no longer limited to 2 squads - Guild Halls: Attacking a guard breaks their map movement blocking - Guild Halls: Double PvP Skull Rewards - The Arena: More resources spawn in all arenas - Fixed: The World Map could get stuck and not load correctly - Squads can guard when not in a guild - Squads must be PvP Skull Worthy to guard - Squads must be PvP Skull Worthy to attack players - Squads must be PvP Skull Worthy to destroy resources - The Arena: Quick Travel Locations for Level 8, 12, 16, and 20 - The Arena: Battle over valuable crafting resources - The Arena: Fighters earn double PvP Skull Rewards - The Arena: Higher chance of SEARCH digging up items and fighters - The Arena: Guilds can set guards to block and control territory - The Arena: Blocking enemy movement requires 2 Guards per tile - The Arena: All resources restore as though in a Guild Hall Vault - The Arena: Your squad must be Skull Worthy to be in The Arena - Increased all XP gains, XP from PvP, and any battle loss - PvE-only players earn significantly more XP - Reduced requirements to make squad worthy of PvP Skull Rewards - Changed color of PvP-flagged players to be different from NPCs - Hotkey to open the Quest menu - Better variation in loot drops depending on the type of enemy - New free gifts at 600, 1000, and 2000 battle wins! - Players with PvP off won't get pulled into friend's PvP battle - Squads must be PvP Skull Worthy to attack another player - Hardcore fighters earn 2 PvP Skulls per kill - Killing hardcore fighters earn 2 PvP Skulls
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