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Version 1.0.1 for Skyway is live--a lot of internal Engine changes have been made in an attempt to clear up a few bugs and provide more stability. However, as a result, the game has lost some compatibility with older machines. Here's the details: Skyway has been updated to Unity Engine version 5.4.3f1. This has led to a significant performance increase all around, thanks to some of the newer instancing/threading tools. Expect the game to run quite a bit faster than before (+15fps or more). But this version of the Engine has dropped compatibility for Graphics Cards that run Shader Model 2.0 Exclusively. Specifically, NVIDIA cards before 2004 (pre-GeForce 6000), AMD before 2005 (pre-Radeon X1000) and Intel before 2006 (pre-GMA X3000/965) will stop working. This shouldn't be an issue, since these cards are vastly outdated and I have yet to see one still being used. Still, I would've preferred to maximize compatibility. Here's a list to recap some of the important changes for this version:
Version 1.0.1 for Skyway is live--a lot of internal Engine changes have been made in an attempt to clear up a few bugs and provide more stability. However, as a result, the game has lost some compatibility with older machines. Here's the details: Skyway has been updated to Unity Engine version 5.4.3f1. This has led to a significant performance increase all around, thanks to some of the newer instancing/threading tools. Expect the game to run quite a bit faster than before (+15fps or more). But this version of the Engine has dropped compatibility for Graphics Cards that run Shader Model 2.0 Exclusively. Specifically, NVIDIA cards before 2004 (pre-GeForce 6000), AMD before 2005 (pre-Radeon X1000) and Intel before 2006 (pre-GMA X3000/965) will stop working. This shouldn't be an issue, since these cards are vastly outdated and I have yet to see one still being used. Still, I would've preferred to maximize compatibility. Here's a list to recap some of the important changes for this version:
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