Here's the list of changes in Angeldust v2.18:
Improved texture set!
It took awhile, but Angeldust now as an improved and polished texture set. Buildings now really stand out, mountains are more impressive and the overall presence of being 'in the game world' is much improved.
There will be a more extensive post on this improvement, but here are a few initial screenshots already, showing parts of the new texture set on builds by Geldis and KitoBär:
Trees, a crowd!
The builder hero can now discover, unlock and plant trees. Target the tree trunk with your axe and swing. Your axe will even glow yellow and give off sparks in the hotbar:

Each tree gives you 750 coins. That's some easy cash up for grabs:

Planting is as easy as well. Select the tree from your inventory, and use it on the spot where you want it. You'll need plenty of room (trees are big!) and you can only place them on top of blocks:
Hint, hint!
The 'new stuff' nearby hint is now more awesome than ever before. Along with the extra sparks flying of your shovel and axe, it's hard to miss new, unlockable items in the game world:

In addition, the Angeldust website (at PlayAngeldust.com) will now also list trees as possible discoveries in each of the game world areas:
Iconic improvements
Speaking of the Angeldust website, it now has updated block icons with a transparent background. Also, the stairs block icons now have shadows (in-game, too!):
Additional changes
- fix hedge block not sticking to other materials
- added fences around village park trees
- improve village foliage appearance consistency
- allow riding on undiscovered creatures
- fix water color not being affected by fog
[ 2017-10-27 10:03:54 CET ] [ Original post ]