Here's the list of changes in Angeldust v2.17:
Bears. Beets…
You can now ride bears! Many players asked for this, mostly from Russia. It's
beary exciting to ride one of these bad boys, so give it a try!
Mr. Bones' Wild Ride
Ridden creatures will now turn wild as soon as you start riding another creature, because they're pretty jealous. This also happens to mitigate the strategy of quickly neutralizing groups of enemies by quickly riding and dismounting them.
> moonwalking in 2017 lol
Since the launch of Angeldust, players have been moonwalking everywhere. Very fashionable in the 80's, but somewhat out of style in 2017. So we fixed it! You'll actually walk backwards now. Hurray for the 21st century!
Golden. Delicious.
On some platforms, there was a bug where the treasure material didn't properly flow into other materials, leading to openings in the game world geometry. This is fixed, so you won't see gaps like these anymore:
Ludo Ergo Sum
Another doozie: creatures (and other entities) in the Angeldust game world now remain live while nobody is looking. Thanks to this improved game world permanence, you'll no longer lose your mount when walking:
Call of Cutie
Speaking of losing your mount. Don't! With Angeldust v2.17 you can call your horse by flourishing. Double tap the 'F'-key, the rightmost (B)-button on your game controller or the flourish icon on your touchscreen. Once you flourish, your mount will come running towards you!
Additional changes
- optimize creature A.I. and animations for backpedalling
- improve visual fidelity of recorded game replays
- fix a few misspellings
[ 2017-10-12 11:01:45 CET ] [ Original post ]