Here's the list of changes in Angeldust v2.16:
Giddy-up!
The headline feature of this update is horse riding! There are rumors of other creatures being rideable too.
Saddle up!
To ride horses (and potentially other creatures), you'll need the brand new saddle item from the shop. It's expensive, but it's the best way to show off your riches and status to fellow players.
Mount up!
You'll quickly notice that the saddle doesn't automatically get assigned to the item hotbar at the bottom of the screen. That's because it's bound to shortcut keys on all platforms, making it easy to mount and dismount:
- The E-key on a keyboard
- The top action button (Y) on a game controller
- The 'saddle' button on a touch screen

Once you've mounted your creature, you can move around a bit quicker than on foot. You'll also heal gradually. But most of all, you will look cooler than ever before. Here's a scout horsing around on a race track built by Geldis:
Never gonna give you up!
Your mount will never run around and desert you. It's tied to your hero no matter what happens. Nobody can steal it or run away with it. You'll spawn with your most recent creature once you sign in to the game. Note that each of your four heroes has a distinct mount.
Segue into:
Here's an oft-requested feature. Artificial materials will no longer fade into natural materials. This allows you to create hard visual edges between your buildings and the game world. Build nicer gardens, pathways and castles:

It takes a bit of time getting used to, but after a while it's hard imagining the game any other way. We hope this change brings the building aspect of Angeldust more in line with your expectations!
Additional changes
- optimized video RAM usage for heroes, horse, moa and wyrm
- fixed occasional sprite flicker
- improved hoof sound effect timing
- improved item interaction interface
- improved texture preloading and unloading
[ 2017-07-15 08:05:53 CET ] [ Original post ]