Another week, another update. Here's the list of changes in Angeldust v2.11:
Light My Way
Angeldust v2.11 brings pathways with signposts and lanterns to the game world near the village so new heroes don't get lost anymore. All signs point 'inland' – into the game world:

If you have claimed land near the village, you'll probably need to remove some of the new signposts. Have fun shoveling ːsteamhappyː!
Mysterious Ways
The 'play together in a random group' feature now drops players on a pathway. Players will need to actively go against the arrows to lose their way. Let's hope this solves the issue of players only encountering birds in a forest.
Fencing Master
Panel blocks next to column blocks will now snap together:

You can use this new building mechanic to create gapless fences, windows, sunrooms, jails and so on. There's probably dozens of building ideas that have yet to be explored:
Every Claim You Stake
Claimable land is reduced in price! Just 2.000 coins per 32x32 square! Current players have been refunded the coin difference.
Additional changes
- Tweaked creature spawning diversity
- Balanced 'arctic wastes' area difficulty level
- Major Android stability fixes
- Minor text fixes
[ 2017-01-12 10:16:34 CET ] [ Original post ]