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One More Night is a 4 player action packed co-op top down wave shooter that will keep you on the edge of your seat struggling to survive just one more night! Get your team together, build towers, and prepare your defenses in an attempt to fortify your position as much as possible to protect yourself against the relentless horde of enemies!

Game Play



Game matches are played with one to four players. Game play is split up between two phases; day and night. During the day, players will have a few moments to access the shop to buy weapons, ammo, and buildings to help them to survive the coming night. Once the night phase begins enemies will start to spawn and target the players and their buildings. Each additional player to the team causes more enemies to spawn each round. Additionally, each night will spawn more enemies and they will get progressively tougher every night.

Game Features



Multiplayer (Up to 4 Players)

Shooting system including reloading, switching weapons, bullet trails, and blood spatter effect

In game shop to buy weapons, buildings and ammo

Account experience and leveling system

Placing and rotating buildings

Building and tower upgrades

Random spawning system

Enemy AI aggro system

Single player tutorial

Three tier skill tree

70 achievements

Future Features



More characters including special unlock-able characters

More diverse enemy types

Steam friend direct invite

Specials for EA players

Smoother animations

Controller support

Trading Cards

Local Co-op

Grenades
One More Night
Big Red PlanetDeveloper
Big Red PlanetPublisher
2016-11-18Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (11 reviews)
VR Support
Public Linux Depots:
  • One More Night Depot Linux [336.74 M]
Bug Fixes for 2-2-20

Another week another update! Player animations look much smoother now, but they still are a little quirky, were keeping busy though and working as fast as we can to fix all the issues we possibly can. Were starting to get to the end of the bugs and transitioning over to polishing and balancing so that One More Night feels that much smoother and better of an experience. We have a decent number of fixes and a couple additions this week, we hope you enjoy them!

Fixed issue after player died and restarted game, night time music played instead of daytime music.
Multiplayer lobby night time slider and difficulty slider now update in-game settings properly.
Added change log to main menu.
Fixed issue causing towers and defenses to sometimes not get destroyed when hp was at 0.
Fixed some performance issues with defenses and towers.
Barricade and Tower Upgrade UIs now are disabled when in building mode to promote more visibility.
Fixed issue causing Barricade and Tower Upgrade UIs to be activated if you placed them during night time.
Fixed issue causing animations to not display correctly.
Made certain objects louder so that player could hear them from further away.
Fixed issue causing player to rotate around a central point while moving if mouse was over player.
Fixed issue causing in-game options menu to not save updated settings correctly.
Fixed some more incorrect enemy re-spawns.

[ 2020-02-03 00:23:12 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 16.04
  • Processor: 2.4GHz Dual CoreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: NVIDIA 9800Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Memory: 2 GB RAM
  • Recommended Setup

    • OS: Ubuntu 16.04
    • Processor: 2.4GHz Dual CoreMemory: 2 GB RAM
    • Graphics: NVIDIA 960Network: Broadband Internet connection
    • Storage: 1 GB available space
    GAMEBILLET

    [ 6536 ]

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