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One More Night is a 4 player action packed co-op top down wave shooter that will keep you on the edge of your seat struggling to survive just one more night! Get your team together, build towers, and prepare your defenses in an attempt to fortify your position as much as possible to protect yourself against the relentless horde of enemies!

Game Play



Game matches are played with one to four players. Game play is split up between two phases; day and night. During the day, players will have a few moments to access the shop to buy weapons, ammo, and buildings to help them to survive the coming night. Once the night phase begins enemies will start to spawn and target the players and their buildings. Each additional player to the team causes more enemies to spawn each round. Additionally, each night will spawn more enemies and they will get progressively tougher every night.

Game Features



Multiplayer (Up to 4 Players)

Shooting system including reloading, switching weapons, bullet trails, and blood spatter effect

In game shop to buy weapons, buildings and ammo

Account experience and leveling system

Placing and rotating buildings

Building and tower upgrades

Random spawning system

Enemy AI aggro system

Single player tutorial

Three tier skill tree

70 achievements

Future Features



More characters including special unlock-able characters

More diverse enemy types

Steam friend direct invite

Specials for EA players

Smoother animations

Controller support

Trading Cards

Local Co-op

Grenades
One More Night
Big Red PlanetDeveloper
Big Red PlanetPublisher
2016-11-18Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (11 reviews)
VR Support
Public Linux Depots:
  • One More Night Depot Linux [336.74 M]
Bloodthirsty enemies!

Get ready survivors, this one is going to be a doozy!

As the challange in OMN is to survive; the game has to be challenging by design. We see that with the current AI and combat system the risk of getting caught by the enemies is rather low and to change that we have expanded on both player and enemy AI mechanics and added in a few new features. We will continue to make changes to balance the difficulty in future updates, including this one, to make sure the game is challenging in a fun and enjoyable way that will keep you and your friends searching for new tactics to survive just one more night! You better be ready to bunker down and build some towers!

Changes to enemies

Enemies now lunge at the player if you are close to them. They are also more vicious with their attacks making it much harder to dodge them.
weapons

-Enemies now turn towards player while attacking
-Enemies keep moving while attacking
-Enemies can now charge at you if they get close enough

Changes to player

We are now exposing you, the player, to more risk while figthing the ungodly hordes. You will have to think before shooting. Remember, fleeing is not cowardice, it is tactical.

-Player movement speed is now based on direction (Move slower while running backwards)
-Player movement speed slowing while shooting assault rifles or higher class weapons

BugFixes

-Non-host shop closes and stay closed at night
-Non-host upgrade and refill above towers now hides at night
-Revive visual effect is working
-You should no longer get negative skillpoints
-Ammo power up should refill total ammo as intended
-Shooting is now aligned with cross hairs
-First night now properly counts as survived
-FPS spikes and blurry screen should no longer happen

For our full list of all changes please visit the discussions.

[ 2016-11-24 13:03:46 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 16.04
  • Processor: 2.4GHz Dual CoreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: NVIDIA 9800Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Memory: 2 GB RAM
  • Recommended Setup

    • OS: Ubuntu 16.04
    • Processor: 2.4GHz Dual CoreMemory: 2 GB RAM
    • Graphics: NVIDIA 960Network: Broadband Internet connection
    • Storage: 1 GB available space
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