Yet not all is as simple as it seems: As the party approaches an abandoned dwarven mine that may hold the answers to their questions, someone else makes it clear that not everyone in the country favors a cooperation between the two races.
Star Trail is a faithful remake of Realms of Arkania’s classic sequel. This hardcore RPG features dozens of talents and spells, distinct races and character classes as well as a challenging isometric turn-based combat system. Obey your orders and succeed in your quest to retrieve the Salamander stone – the peace between elves and dwarves depends on it!
KEY FEATURES:
- Hardcore RPG with isometric turn-based tactical fights
- Hand-crafted cities and dungeons to explore in first person view
- Master dozens of talents including fighting and magical skills
- Meet countless endearing characters within the lovingly detailed cities and villages
- Create your characters and manage your party
- Plan your extensive travels through the realm in detail
- Based on the TDE ruleset as a hybrid between v3 and v4
Hail to the twelve!
We have a juicy package full of updates, improvements and fixes for you dearest adventurers! Most important is the fix of the dreaded Bloodscreen of death in the blood pinnacles, caused by a bug in our Engine Unity 5.6.2 which was only fixable with a major version upgrade to 2017.1. Big fix number 2 is a bug that prevented enemies of falling over in rare cases - this is bug is marked "busted" too. And there is a ton of detail adaptions, see for yourself:
General
- Fixed bug importing Blade of Destiny characters. They were skipped when they had bolts in their hand.
- Double-clicking items makes shopping easier
- Examining weapons and armor at traders highlights characters that can use them
- In the trader window, the item description is now displayed in the tooltip
- The user interface is now scaleable (under Settings -> Graphic effects)
- Cooking duration for all recipes has been completely revised (and shortened)
- Introducing new weapon: Dwarven hammer
- There is now a matching lower body armor for the deluxe dwarf chestplate
- Crystal ball enchantments are now available for witches too (needs a special crystal ball)
- Intro and main menu music finally obey volume settings
- The characters in the character window were moved up and re more visible now
- Herbs have become much more affordable
- The prices of magic and healing potions were systematized
- The green amulet now lights up when worn
- The inventory no longer automatically closes when reading recipes
- When the real salamander stone is found, the quest for the wrong salamander stone is automatically ended
- A bug in the tutorial and the help has been fixed: Haggling is always done by the best character and not, as claimed so far, by the leader
- The ingame character editor has been revised, various problems have been corrected
- The description of torch and lantern now states maximum burn time
- Fixed an AE exploit with the Kairan potion
- Fixed a problem with battlefield fever
- The crystallomant now has a better grip on the value of his commodity
- Characters can be rotated in the Character screen again
Towns & Dungeons
- Fixed the Bloodpinnacles "Bloodscreen of Death" (Crash to Desktop without warning)
- Finsterkoppen now has special dwarf taverns
- Market stall usability has been improved
- Market stalls and shops can now be robbed
- The floating palisade of New Lowangen has found its place on the earth
- On the Hanging Bridge there are now 4 actually visible Orks
- Peraida bought a new dress
- Finsterkoppen now also sells dwarven clothes
- There is a watery sound, as the heroes move through according environment
- The interior of some of the temples is no longer tilted
- Time is now passing on activities in the taverns.
- The hostages are now better served in Lowangen
- The well in Yrramis is now accessible more easily
- The Lowangen Orks don't dare to offend Uuz'Dornak - Great Sting
- The market in Kvirasim and Gashok now opens more frequently
- Temple of the Nameless: The numerical lock puzzle has been adapted and the number input simplified
- Dwarfs cannot be lured into the pit bath under any circumstances. Sissies neither.
- Finsterkoppen pit: The trigger size of the secret staircase has been reduced
- Finsterkoppen pit: The lever with talent value 18 in hiding can no longer escape the gaze of heroes
- Finsterkoppen pit: When the heroes fall down the steep ramp, they turn right back in the right direction
- A lever in the pit now gives feedback and can reverse its effect
- Happiness in misfortune: If the heroes get wet in the pit, they can also wash themselves. And get a cold. And drink something.
- Finsterkoppen pit: The crank situation is better illustrated
- Finsterkoppen pit: The collapse trigger has been scaled down
- The ore slide trigger was scaled down
- The fire sponge trigger was adjusted
- The Golem encounter has been improved
- In the Pit, the heroes can now succumb to their avarice
- The silent portal in the pit now gives some feedback
- In the pit the party one run onto pointed things repeatedly
- In the pit you are now asked if you want to look at the altar
- Finsterkoppen pit: The claustrophobia thresholds are now dependent on the level
Combat
- Dead enemies now finally fall over every time!
- Display the chance for spell success in a tooltip
- Combat spells are now disabled when the spell is not applicable in the chosen situation
- You can now get weapons from more ogres
- Fixed a problem with the spell Helter Skelter
- Enemies now take their name display with them when they flee
Hail to the twelve!
We have a juicy package full of updates, improvements and fixes for you dearest adventurers! Most important is the fix of the dreaded Bloodscreen of death in the blood pinnacles, caused by a bug in our Engine Unity 5.6.2 which was only fixable with a major version upgrade to 2017.1. Big fix number 2 is a bug that prevented enemies of falling over in rare cases - this is bug is marked "busted" too. And there is a ton of detail adaptions, see for yourself:
General
- Fixed bug importing Blade of Destiny characters. They were skipped when they had bolts in their hand.
- Double-clicking items makes shopping easier
- Examining weapons and armor at traders highlights characters that can use them
- In the trader window, the item description is now displayed in the tooltip
- The user interface is now scaleable (under Settings -> Graphic effects)
- Cooking duration for all recipes has been completely revised (and shortened)
- Introducing new weapon: Dwarven hammer
- There is now a matching lower body armor for the deluxe dwarf chestplate
- Crystal ball enchantments are now available for witches too (needs a special crystal ball)
- Intro and main menu music finally obey volume settings
- The characters in the character window were moved up and re more visible now
- Herbs have become much more affordable
- The prices of magic and healing potions were systematized
- The green amulet now lights up when worn
- The inventory no longer automatically closes when reading recipes
- When the real salamander stone is found, the quest for the wrong salamander stone is automatically ended
- A bug in the tutorial and the help has been fixed: Haggling is always done by the best character and not, as claimed so far, by the leader
- The ingame character editor has been revised, various problems have been corrected
- The description of torch and lantern now states maximum burn time
- Fixed an AE exploit with the Kairan potion
- Fixed a problem with battlefield fever
- The crystallomant now has a better grip on the value of his commodity
- Characters can be rotated in the Character screen again
Towns & Dungeons
- Fixed the Bloodpinnacles "Bloodscreen of Death" (Crash to Desktop without warning)
- Finsterkoppen now has special dwarf taverns
- Market stall usability has been improved
- Market stalls and shops can now be robbed
- The floating palisade of New Lowangen has found its place on the earth
- On the Hanging Bridge there are now 4 actually visible Orks
- Peraida bought a new dress
- Finsterkoppen now also sells dwarven clothes
- There is a watery sound, as the heroes move through according environment
- The interior of some of the temples is no longer tilted
- Time is now passing on activities in the taverns.
- The hostages are now better served in Lowangen
- The well in Yrramis is now accessible more easily
- The Lowangen Orks don't dare to offend Uuz'Dornak - Great Sting
- The market in Kvirasim and Gashok now opens more frequently
- Temple of the Nameless: The numerical lock puzzle has been adapted and the number input simplified
- Dwarfs cannot be lured into the pit bath under any circumstances. Sissies neither.
- Finsterkoppen pit: The trigger size of the secret staircase has been reduced
- Finsterkoppen pit: The lever with talent value 18 in hiding can no longer escape the gaze of heroes
- Finsterkoppen pit: When the heroes fall down the steep ramp, they turn right back in the right direction
- A lever in the pit now gives feedback and can reverse its effect
- Happiness in misfortune: If the heroes get wet in the pit, they can also wash themselves. And get a cold. And drink something.
- Finsterkoppen pit: The crank situation is better illustrated
- Finsterkoppen pit: The collapse trigger has been scaled down
- The ore slide trigger was scaled down
- The fire sponge trigger was adjusted
- The Golem encounter has been improved
- In the Pit, the heroes can now succumb to their avarice
- The silent portal in the pit now gives some feedback
- In the pit the party one run onto pointed things repeatedly
- In the pit you are now asked if you want to look at the altar
- Finsterkoppen pit: The claustrophobia thresholds are now dependent on the level
Combat
- Dead enemies now finally fall over every time!
- Display the chance for spell success in a tooltip
- Combat spells are now disabled when the spell is not applicable in the chosen situation
- You can now get weapons from more ogres
- Fixed a problem with the spell Helter Skelter
- Enemies now take their name display with them when they flee
Minimum Setup
- OS: Ubuntu 14.04 (Trusty Tahr)
- Processor: Intel Core2Duo / AMD X2. min. 2.4 GHZMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia Geforce GTX 560 / AMD Radeon 7850. min. 2GB VRAM
- Storage: 10 GB available space
Recommended Setup
- OS: Ubuntu 14.04 (Trusty Tahr)
- Processor: Intel i5 / AMD X4. min. 2.8 GHZMemory: 8 GB RAM
- Graphics: Nvidia Geforce GTX 780 / AMD Radeon R9 270X. min. 4GB VRAM
- Storage: 10 GB available space
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