





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello everyone! Look ^^ new store image!
First off a MASSIVE WELCOME to all the new players we've had over the last couple of days and a further THANK YOU to all you 'older' players :)
We've been out a week and can confidently say we've been overwhelmed by the response and creativity of you guys! We have over 900 ships of all shapes and sizes already in the workshop, and a lot of those are just sheer genius!
OK onto the main point of the announcement, we've had our heads down since the last update as a number of you reported issues to us through the HUB - THANK YOU!
So we've fixed a bunch of those in order to make the game work better, hopefully we've caught enough in this update to be able to get cracking on the bigger task of a content update in earnest... here's the list:
Early Access V0.1.1 (Build 104) Full Changelog:
- CTRL key added as delete modifier to work around left shift issue
- Changed version number to match the new build scheme
- Added more tolerance of exceptions being thrown when loading data.
- When a ship is deleted, don't clear/reset the current ship in the ship creator, but treat it as an unnamed ship.
- Add a "Update Thumbnail" button to the ship creator to allow players to get a picture of their ship that they are happy with. This can only be used if you've saved the ship.
- Added camera sound.
- Added user messages for data that fails to load.
- Made the save process "safer".
- Bug Fix: If a GUI panel is displayed, don't allow the arrow keys to move the ship around in the building bounding box.
- Copy block now requires you to use both CTRL and Middle Mouse button in the ship creator as middle mouse also pans the camera.
- Updated the Keys panel.
- Speeded up the time taken to transfer from 3rd person camera into FPS mode.
Let us know if you get any big issues with this build and if not, we can get cracking on some cool new content :)
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