TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Black Mesa
Crowbar Collective Developer
Crowbar Collective Publisher
2020-03-06 Release
Game News Posts: 180
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Overwhelmingly Positive (116123 reviews)
The Game includes VR Support
Public Linux Depots:
  • Black Mesa Linux [131.05 M]
Resonance Decade Update

In celebration of our ten year anniversary on Steam, weve pushed our longstanding public beta to mainline. This update includes substantial improvements including:

  • Fixes to startup related crashes
  • Fixes to physics engine related crashes
  • Steam Deck Improvements
  • Linux Improvements

Full patch notes:


  • Relaxed triangle vertex validation in ToGL to accept structurally valid input even when geometry is ambiguous, resolving various graphical issues in Studio MDL models
  • Resolved crashes in Hammer and HLMV when rendering high-quality models by increasing vertex buffer limits to match those defined in the original model format
  • Resolved a crash that occurred during the mortar sequence at the end of the Gargantua chase in the Surface Tension chapter
  • Fixed an issue where func_rotating entities would unexpectedly stop spinning after a certain amount of time on some maps
  • Recompiled all weapon models using the updated Studio Model Compiler to prevent visual glitches caused by incorrect or outdated tangent data
  • Updated bundled DXVK (Windows) to version 2.6.1
  • Added support for models with a total vertex count exceeding 65535, lifting the previous global limit
  • Added hit feedback sound effects during multiplayer combat
  • Removed ALL false positive virus reports (according to VirusTotal)
  • Refined conflict resolution logic for configuration overrides, especially when auto-configuration clashes with cloud-synced settings
  • Shadow Quality Mode can now correctly be set to Ultra, without enabling unsupported features
  • Updated bundled DXVK (Windows) to version 2.6
  • Fixed secondary camera views rendering incorrectly on brush models
  • Adjusted CSM depth bias to improve shadow precision on ToGL
  • Enabled God Rays on ToGL
  • Revised pickup and run mechanics for smoother player interaction
  • Significantly improved ToGL binary shader cache, now enabled by default, resulting in faster load times after the first run
  • Resolved Soft Particles rendering artifacts, which were especially noticeable on ToGL
  • Fixed behavior of Environment Map Masks in ToGL, where all surfaces were forcibly marked as bump-mapped to reduce shader combinations and work around engine limitations
  • Fixed auto-aim logic when the player is unarmed
  • General auto-aim tweaks to improve accuracy and consistency
  • Fixed certain 4-way blended materials appearing black in ToGL
  • Completed a full validation pass to ensure all materials are well-formed and error-free within the Material System
  • Reduced rendering path discrepancies between Intel, AMD, and NVIDIA for improved consistency across GPUs
  • Added dismissable Rogue Point call to action at main menu
  • Improved stability of the Hit Sounds system
  • Fixed incorrectly displayed blinking overlays on brush models in ToGL
  • Suppressed display of God Rays Disks appearing through walls in ToGL
  • Bumped shader cache version for ToGL
  • Added snd_mixahead to auto-config and updated auto-config version
  • Linux build now uses stricter floating-point math for improved stability
  • Improved IVP stability by introducing coordinate sanitization in key areas
  • Fixed Hit Sound system functionality under the Old UI
  • Fixed a regression affecting Model and Particle browsers in Hammer after the Secondary Camera fix
  • Addressed display issues causing waterfall flickering in Xen
  • Introduced a slight vertical offset on teleport to prevent instant ground collision
  • Fixed a crash occurring in the Nihilanth encounter on Linux
  • Improved overall performance on Linux, with noticeable gains in the Lambda Core teleport puzzle
  • Introduced Vulkan layer exclusion rules to prevent certain startup crashes with DXVK
  • StudioMDL now attempts to generate VTX files with legacy indexing for improved tool compatibility
  • Prevented crashes in the New UI when encountering unusual server names
  • Improved runtime stability by reviewing and fixing cases of unsafe use of short-lived data, including uninitialized variables affecting server-side ragdolls.
  • Introduced force limit on gibs from damage to prevent excessive speeds during explosions.
  • Resolved an issue that caused the settings to crash due to concurrent exclusive access to the internal game save file during gameplay.
  • Fixed the missing "_back" cable texture set, addressing visual inconsistencies.
  • Thanks to npc_pigeon, narkvic, and the community for their efforts in identifying the solution. These additional files effectively mitigate the engine's error messages about missing VMT files, enhancing overall performance in scenarios featuring moving ropes. This is particularly noticeable during the rocket elevator sequence in "On A Rail."
  • Aligned the Vertex Format in the Skin GBuffer shader with that of the Prop GBuffer shader to ensure consistency across shaders handling similar data.
  • Updated backup code for statically lit bump-mapped props, ensuring that props are marked as non-statically lit if the static lighting checksum does not match, preventing lighting artifacts.
  • Recompiled all Inbound Tram models using the newer Studio Model Compiler to resolve tangent-related issues and improve visual fidelity.
  • Enhanced the Job Pool to support more than 16 threads, optimizing performance for multithreaded tasks.
  • Updated DX Support Autoconfig to align Intel/AMD GPUs with NVIDIA, ensuring that the game launches at 1080p by default instead of a low 4:3 resolution like 640x480.
  • Introduced functionality to automatically run auto-configuration if the configuration version differs, ensuring that every installation reconfigures itself on the first launch after an update.
  • Addressed various issues within the game, resulting in improvements in several areas. Feedback from players who opted into previous beta tests indicates that the sporadic crashing they experienced has been resolved.

Be sure to let us know how things are working!



[ 2025-05-12 18:40:55 CET ] [ Original post ]

Relive Half-Life in this highly acclaimed, fan-made recreation.

Main Info
Black Mesa is the award winning fan-made re-imagining of Gordon Freeman's landmark journey through the Black Mesa Research Facility. Relive Half-Life, Valve Software's revolutionary debut, and experience the game that raised the bar for the entire game industry all over again!

Key Features
Nostalgia has never felt so fresh - Expect tremendously detailed environments, old-school tough-as-nails combat, and a gripping story with memorable characters. The all-new soundtrack, voice acting, choreography and dialogue create a more expansive and immersive experience than ever before!

Heavily updated single player experience - The over 10 hour single player experience has greatly improved from the mod release; new visuals, new voice over, updated gameplay encounters, stability changes and more. Xen is not part of the Early Access release, but will included as a free update when it is ready.

Black Mesa Multiplayer - Fight with or against your friends, in two game modes across 10 iconic maps from the Half-Life universe including Bounce, Gasworks, Stalkyard, Undertow and Crossfire!

Custom Modding Tools & Workshop - Use the same tools as the developers! Create your own mods, modes and maps for Black Mesa and Black Mesa Multiplayer and then share your work, and subscribe to others, on the Steam Workshop!

Complete Steam Integration - Collect the full set of trading cards, backgrounds, emoticons, and achievements! Steam Cloud, Steam Workshop and partial controller support!

Run. Think. Shoot. Source..

MINIMAL SETUP
  • OS: Ubuntu 14.0 or Greater
  • Processor: 2.6 Dual Core Processor or GreaterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 2 GB Dedicated Video Card or GreaterNetwork: Broadband Internet connection
  • Storage: 20 GB available spaceAdditional Notes: Does not support the Nouveau display driver
RECOMMENDED SETUP
  • OS: Ubuntu 14.0 or Greater
  • Processor: 3.2 Quad Core Processor or GreaterMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: 3 GB Dedicated Video Card or GreaterNetwork: Broadband Internet connection
  • Storage: 20 GB available spaceAdditional Notes: Does not support the Nouveau display driver

GAMEBILLET

[ 6265 ]

7.54$ (16%)
8.78$ (12%)
49.77$ (17%)
12.42$ (17%)
16.57$ (17%)
44.45$ (11%)
49.77$ (17%)
8.27$ (17%)
41.47$ (17%)
17.59$ (12%)
13.30$ (11%)
53.35$ (11%)
24.87$ (17%)
4.95$ (17%)
16.57$ (17%)
8.27$ (17%)
16.57$ (17%)
17.75$ (11%)
33.17$ (17%)
24.87$ (17%)
16.57$ (17%)
5.78$ (17%)
13.25$ (17%)
25.19$ (16%)
16.59$ (17%)
16.57$ (17%)
12.42$ (17%)
16.57$ (17%)
33.89$ (32%)
17.75$ (11%)
GAMERSGATE

[ 1500 ]

0.89$ (87%)
3.4$ (91%)
0.68$ (91%)
0.85$ (91%)
0.58$ (92%)
11.48$ (62%)
0.58$ (92%)
1.45$ (91%)
15.93$ (36%)
1.66$ (87%)
3.4$ (91%)
5.74$ (62%)
0.85$ (79%)
1.28$ (91%)
8.0$ (60%)
2.55$ (83%)
2.13$ (79%)
7.44$ (70%)
1.7$ (91%)
0.43$ (91%)
2.55$ (79%)
0.51$ (91%)
12.0$ (70%)
2.55$ (91%)
5.95$ (70%)
3.4$ (91%)
0.58$ (92%)
0.43$ (91%)
10.41$ (70%)
1.58$ (95%)
MacGamestore

[ 1968 ]

49.99$ (17%)
1.19$ (88%)
1.99$ (80%)
2.49$ (83%)
1.24$ (75%)
1.49$ (85%)
1.09$ (95%)
2.49$ (75%)
2.59$ (80%)
1.09$ (95%)
1.99$ (89%)
1.09$ (82%)
3.99$ (90%)
1.99$ (60%)
14.99$ (57%)
1.78$ (91%)
1.29$ (84%)
3.49$ (65%)
2.99$ (75%)
2.29$ (88%)
4.49$ (70%)
8.99$ (55%)
1.29$ (84%)
73.99$ (8%)
37.99$ (24%)
1.10$ (84%)
2.98$ (85%)
1.42$ (93%)
5.99$ (80%)
1.99$ (80%)

FANATICAL BUNDLES

Time left:

356309 days, 0 hours, 13 minutes


Time left:

9 days, 7 hours, 13 minutes


Time left:

10 days, 7 hours, 13 minutes


Time left:

9 days, 7 hours, 13 minutes


Time left:

10 days, 7 hours, 13 minutes


Time left:

16 days, 7 hours, 13 minutes


Time left:

7 days, 7 hours, 13 minutes


Time left:

9 days, 7 hours, 13 minutes


Time left:

2 days, 7 hours, 13 minutes


Time left:

8 days, 7 hours, 13 minutes


Time left:

356309 days, 0 hours, 13 minutes


Time left:

16 days, 7 hours, 13 minutes


Time left:

22 days, 7 hours, 13 minutes


Time left:

44 days, 7 hours, 13 minutes


Time left:

27 days, 7 hours, 13 minutes


Time left:

30 days, 7 hours, 13 minutes


HUMBLE BUNDLES

Time left:

2 days, 1 hours, 13 minutes


Time left:

4 days, 1 hours, 13 minutes


Time left:

10 days, 1 hours, 13 minutes


Time left:

14 days, 1 hours, 13 minutes


Time left:

16 days, 1 hours, 13 minutes


Time left:

18 days, 1 hours, 13 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE