Description
Polygod is a rogue-like, randomly generated FPS where you are an assassin known only as "Faceless the Blessed". You must battle the minions of malignant Gods and their Holy Champions in an epic event known as the Trial of the Gods. Each level is randomly generated and features successive Altars of Worship where you exchange your Souls for Blessings (which are like power ups). Blessings combine and stack to create unique effects which will help you survive the brutal challenges in your quest to attain Godhood. In the PolyGod universe, death is necessarily permanent but with each new game comes a unique first-time experience. The art style is inspired by the meta-physical surrealist artist Giorgio de Chirico who is famously revered for his eerie mood and strange artificiality of cityscapes.
Polygod also features Arena Shooter multi-player with randomly generated maps and a variety of planned game modes. Currently in Early Access, players can play free for all matches on randomly generated maps where the first person to a set number of kills is the victor. Future planned game modes include team death-match and a variation of capture the flag, involving altars and blessings.
Features
Polygod is a rogue-like, randomly generated FPS where you are an assassin known only as "Faceless the Blessed". You must battle the minions of malignant Gods and their Holy Champions in an epic event known as the Trial of the Gods. Each level is randomly generated and features successive Altars of Worship where you exchange your Souls for Blessings (which are like power ups). Blessings combine and stack to create unique effects which will help you survive the brutal challenges in your quest to attain Godhood. In the PolyGod universe, death is necessarily permanent but with each new game comes a unique first-time experience. The art style is inspired by the meta-physical surrealist artist Giorgio de Chirico who is famously revered for his eerie mood and strange artificiality of cityscapes.
Polygod also features Arena Shooter multi-player with randomly generated maps and a variety of planned game modes. Currently in Early Access, players can play free for all matches on randomly generated maps where the first person to a set number of kills is the victor. Future planned game modes include team death-match and a variation of capture the flag, involving altars and blessings.
Features
- Randomly generated levels
- 5 Unique enemies per level with unique designs and behaviours
- Rogue-like permanent death
- 56 Unique blessings that combine and stack to create thousands of unique effects
- Randomly generated multiplayer maps for versus combat
- Epic boss fights at the end of each level
Babylon Update!
Speed running is something we really want to focus on from a development perspective which is why we thought it would be fun to share a speed run with the community. The speed run was done by our intern James. This speed run completes the current version of the game in an extremely fast 9 in game minutes.
You can watch the speed run here: https://www.youtube.com/watch?v=qFGnaLFYvg0
Added Content
Today's patch has a very exciting major visual update! We've adjusted the random generation algorithm for level one to make it more green and garden-like.
Another significant change was the addition of the seed to the pause menu so that players can always check what seed they are currently on.
Speed Running
Speed running is something we really want to focus on from a development perspective which is why we thought it would be fun to share a speed run with the community. The speed run was done by our intern James. This speed run completes the current version of the game in an extremely fast 9 in game minutes.
You can watch the speed run here: https://www.youtube.com/watch?v=qFGnaLFYvg0
Patch Notes
Bug Fixes- Fixed a bug where the Level 3 Boss and Level 4 Boss would become invincible if the player had the Unstable Soul Boss Blessing.
- Fixed a bug where the Mozzie (Level 5) was not draining souls if the player had Life Insurance and 0 hit points.
- Fixed a bug where Heart of Dance would not affect the health shield.
- Fixed a bug where the health bar on Bosses would go into the negative before death.
- Every enemy has been given an on-death animation. Previously only Level 1 and Level 2 enemies had an on-death animation.
- Dr Dando has moved in the Level 5 Room of Rest.
Added Content
- Level 1's random generation has been updated to include trees, bushes, pillars and grass on the upper level.
[ 2017-03-03 14:33:37 CET ] [Original Post]
Minimum Setup
- OS: Steam OS
- Processor: 2.4 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1 GB
- Storage: 2 GB available space
Recommended Setup
- OS: Steam OS
- Processor: 2.8 Ghz Dual coreMemory: 4 GB RAM
- Graphics: 2 GB
- Storage: 2 GB available space
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