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This release fixes some minor bugs (ones players are unlikely to have encountered) and cleans up some cosmetic annoyances. It is a small spacer release to empty out my todo list before working on some larger issues. Next up is the last of my "must do" issues before leaving Steam EA - rework the single-player campaign. Some of you have said the early missions with your Uncle's ashes are a little weird. Sorry, that is going to stay. However, looking at the dialogue is on the list, so maybe there is something I can do there. I'm also going to look at the issues of uneven difficulty and players not being sure what to do tactically. Hopefully there will be a few iterations of this work, so as always, comments are welcome, and I promise to at least consider them all. It is also time to start planning the path out of Early Access. With the last of the "must do"'s in progress, a plan can be formed to determine what the finished game should look like. I hope to post an update on that in the next few weeks. Last, but not least. There has been a report by a player that the game will start once after install, but not a second time. Has anyone else seen anything similar? I can't recreate it here and working with the player has so far yielded no good results. Any help/info is greatly appreciated. --- Current Version: 0.9.25 (29th February 2016) Known Issues: * Steam Overlay can sometimes cause some Macs to hang on startup - need to disable Overlay * Anonymous feedback that there are problems with multiple monitors. Currently only have a single monitor so as yet unable to see the problem. * Report from one player that the game halts Steam when starting for a second time (the first start is fine, but the second, non-concurrent start causes the issue). Currently unable to replicate. https://www.reddit.com/r/Unity3D/comments/4702wo/help_problem_with_steam_hanging_after_starting/ Immediate Roadmap: * Look again at the tutorial & campaign * Balance/AI & Skirmish fixes & additions. * Suggestions/feedback? * Display component stats on tooltip? Multi-monitor support? Neutral system? * Performance enhancements - client & server? 0.9.24 (20th February 2016) -> 0.9.25 (29th February 2016) * Fix occasional NPE when online games conceded & online menu locked in waiting state * Fix bug where the online opponent could be displayed as yourself * Display a list of finished games * More evenly matched random skirmishes * Increase linker size & give cruiser an extra ECM * Fix bug where only the first defined player ship could collect escape pods * Uncontrolled non-autonomous ships turn neutral after a turn * Fix bug with unknown sphere still slightly visible on enemies when they should be completely transparent * Stop target drone in Tutorial 1 flying behind player ship elate to camera * Wider & further min/max focus distances * Reposition Hull "?" for Unknowns in stats display * Fix bug with badly positioned skirmish ships when scrollbars at bottom of range and the 2nd last skirmish ship deleted * Fix bug where skirmish flow tables slightly out of alignment & not resizing properly * Fix bug with just switched drones not working with replays * Make colliders on skirmish loadout & remove buttons work across the whole button & make loadout button more visible when loadout modified. Also make skirmish ship scrollviews shrink when a ship is removed * Server update to restart at the first point after 5 days that no players are connected & fix db timeout issue
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