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Streets of Rogue
Matt Dabrowski Developer
tinyBuild Publisher
2017-03-10 Release
GameBillet: 3.05 €
Game News Posts: 129
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive (16420 reviews)
The Game includes VR Support
Public Linux Depots:
  • Streets of Rogue Content Linux [239.42 M]
Available DLCs:
  • The Making of Streets of Rogue
  • Streets of Rogue - Character Pack
Version 99 + Sequel Update!

Surprise! 2+ years after version 98, Streets of Rogue has gotten a rather extensive maintenance update! So what's the occasion? Well, the matchmaking service that SOR was using to display lobbies and make connections has been sent to the dustbin, so in order for online multiplayer to continue functioning, I needed to switch matchmaking services. This in turn led to a revamp of the games multiplayer codebase, much of which had already been tested on SOR2.

So basically, the game should be functioning almost exactly the same as it did before, but hopefully a bit better in the online multiplayer department. If you do happen to run into major bugs of any sort, please let me know on the bug report forums on Steam or Discord!

While my main focus is currently on SOR2, Im hoping to do more updates to SOR1 in the future. Theres plenty of opportunity to back-port some of my work from SOR2 into SOR1. I see the two games as distinct experiences from one another, and I plan on keeping both alive until I myself am dead.

Version 99


  • Online multiplayer infrastructure has been updated to match Streets of Rogue 2 - The UNet system that SOR was using has been deprecated for oh 7 YEARS, so SOR has been updated to use its modern equivalent, Mirror. This should hopefully result in a slightly better overall online experience.

  • New matchmaking service is now used for multiplayer games

  • Updated Unity engine to version 2022.3.60f1

  • Updated Rewired gamepad plugin to latest version

  • Removed Devlog button from main menu, as this had more relevance when the game was in Early Access.

  • Removed Feedback form - Unfortunately the script that this was running has stopped working on my web hosting for whatever reason, so if youve sent me a message through here in recent months I may not have received it.

  • Twitch support has been removed for the time being - The system through which this was functioning appears to have been altered to a degree, causing this feature to be broken for a while. I dont have the personal bandwidth to do a proper fix at the moment (Id like to come back to this in the future).

  • The first v99 builds (released over the past couple days) had some notable new bugs, which have now been resolved.

Streets of Rogue 2 Update


Hey wait a minute, where's Streets of Rogue 2? What's going on with that?? Wasn't that supposed to be out last year???

I've been posting updates from time to time, primarily on the Streets of Rogue 2 news page, but here are the key points:

  • I was intending to do an Early Access release last October, but I felt it needed more time in the oven before it shipped. I posted a video devlog about this with a lot more detail.

  • I won't be saying anything about release dates until I'm 100% sure of a release date.

  • Check out the roadmap if you're interested in tracking the game's progress.

  • There's a demo out that you can play right now! It's wildly unbalanced, buggy, and missing some key features, but it's been great for getting feedback that will translate to a much better game when it's fully released into Early Access. Think of it as a rough sandbox-y glimpse into what's to come.

  • I wish I had some scandalous excuse for why the game is late, but the actual reasons are waaayyy more boring. It really just boils down to "game really big", "polish takes time", and "children require attention".

  • Thank you for your patience, it'll be worth the wait!

And in case you missed it, here's our most recent trailer, featuring literal jumping sharks!

[previewyoutube="KxG7e96WRYg;full"][/previewyoutube]


[ 2025-07-10 17:08:55 CET ] [ Original post ]

Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex.

Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.

In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.

  • Will you play as a soldier who shoots first and asks questions later?
  • A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
  • A genial bartender who can talk his way past the most intimidating of guards?
  • Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?

The Mighty Feature-List


  • Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
  • Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
  • Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
  • Play as over 40 types of characters (in the final version)! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
  • Stupidly huge number of items (in the final version)! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
  • 2-Player cooperative mode lets you brutalize goons AND loneliness!
  • Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: Intel Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
  • Storage: 350 MB available space

GAMEBILLET

[ 6441 ]

34.59$ (42%)
2.50$ (90%)
5.27$ (12%)
17.75$ (11%)
4.95$ (17%)
44.45$ (11%)
3.05$ (85%)
3.93$ (21%)
15.11$ (24%)
4.95$ (17%)
2.28$ (85%)
8.19$ (18%)
13.15$ (78%)
4.00$ (80%)
0.84$ (91%)
3.75$ (85%)
25.19$ (16%)
8.38$ (16%)
2.40$ (84%)
7.69$ (87%)
16.59$ (17%)
25.19$ (16%)
33.17$ (17%)
8.27$ (17%)
39.95$ (11%)
4.19$ (16%)
16.57$ (17%)
10.25$ (66%)
4.87$ (19%)
16.79$ (16%)
GAMERSGATE

[ 3527 ]

8.91$ (70%)
1.5$ (70%)
7.65$ (62%)
1.28$ (91%)
3.19$ (79%)
3.19$ (87%)
8.75$ (65%)
4.05$ (73%)
0.51$ (91%)
3.0$ (50%)
4.0$ (90%)
0.51$ (91%)
0.58$ (92%)
0.49$ (75%)
1.0$ (80%)
0.56$ (81%)
0.56$ (81%)
1.28$ (91%)
5.52$ (45%)
3.0$ (90%)
7.5$ (75%)
1.13$ (91%)
1.6$ (90%)
0.79$ (89%)
0.94$ (81%)
0.56$ (81%)
0.58$ (85%)
1.5$ (90%)
2.61$ (83%)
0.85$ (91%)
MacGamestore

[ 2088 ]

1.99$ (87%)
17.49$ (13%)
1.99$ (80%)
4.99$ (83%)
8.99$ (70%)
29.99$ (40%)
21.99$ (27%)
4.99$ (50%)
2.49$ (83%)
21.99$ (12%)
1.99$ (80%)
38.99$ (13%)
13.96$ (30%)
7.79$ (40%)
1.19$ (60%)
1.19$ (88%)
1.99$ (80%)
1.39$ (91%)
2.48$ (83%)
65.99$ (6%)
2.49$ (75%)
3.99$ (80%)
1.19$ (94%)
2.99$ (85%)
13.49$ (10%)
8.99$ (10%)
2.49$ (75%)
1.19$ (88%)
1.98$ (80%)
23.89$ (20%)

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