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Todays list of changes is a bit smaller than usual, partly because my focus has shifted to ridding the game of long-standing hard-to-reproduce issues, partly because Ive been doing work on my internal level editor intended to help me create new buildings faster, and partly because I got married. Suffice to say, things have been a bit on the hectic side. In other news, I'm happy to say that the game has passed certification on Xbox, Playstation and Switch! tinyBuild and I FINALLY have a release date for 1.0 and the console versions, though were not quiiite ready to announce it just yet. For more info on the current state of development, check out my "Whats Being Worked On" post on the forums. This updates Fortnight Discussion: Building types. What would you like to see in the game.
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