





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
We updated the game with some features requested by the players after the launch. Some bugs were fixed also. Here are the patch notes.
- Changed crit color.
- A special unlock terminal now shows a correct text if it has already been unlocked.
- Swapped the colors of player's damage and crits.
- Fixed one memory leak in actor sound manager
- Centipede's head and tail now spawn "immune" when hit.
- Changed autodoc and ultradoc tooltips to reflect they're different
- Adjusted companion drone stat scaling to 1.0 - scales 1:1 with player
- Text on floor says ROOS as in text and speech in museum
- Fixed a bug when reinforcements sometimes fail to appear in high overseer levels
- Made companion drone alert sound less irritating, it repeats quite often
- Added alert sound for companion drone
- Fixed a bug with Grit achievement.
- The description should remain as the purchasd item
- More suitable sounds for purchase (gun clicks and some bleep for ability)
- Melee hit sound is now a more meaty thud
- Companion drone is now immune to lasers.
- Companion drone now scales with player stats.
- Tip arrows for longer lists in purchases if there's content to be scrolled
- Added some new loading tips
- Added a melee effect for the player.
- Now properly freeing all actor type assets before reloading.
- Fixed memory leak in releasing UISets and DropDownList UI components.
- Replaced some odd floor tiles in an entry elevator room.
We're currently working on the console builds in order to release them within hopefully next two months. However, we're also working on a new update. Hopefully it'll be released next week. The update will most likely include improved and more detailed boss scaling for advanced OS 2.0+ levels.
In addition we're making the mod support a reality but the schedule on that is not yet certain (hopefully within a month).
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