Agenda is a strategy simulation game in which you control a world-wide independent agency with a set goal of world domination. Try to claim your global influence through the power of your allies and covert operations such as assassinations, bribery or fraud.
Features
Features
- Plan and execute operations to gain influence and power
- 5 aspects of power
- Resource collection, operation risk factors
- Agency super weapons
- Allies, rebellions, wars and breakdowns
Fix #4 and quite some Updates!
Fix known issues (cause you don't paint a broken car) Balance things better (cause you don't drive a car with no tires) Polish the changes (now it's time for that paint job) Listen to feedback and suggestions the whole time Choose and develop a new feature Back to #1
[/olist]
And here are the results:
Multiple localization fixes Operation pins spawns only inside region Fixed sound on closing region view Fixed sound on entering region view Fixed wrong calculations for influence and power Multiple agency weapon fixes Multiple agency upgrades fixes Multiple optimization fixes Fixed loading breakdowns from saved game Restricted closing agency weapon box with escape or right mouse click Fixed different breakdown pin scale ratio Fixed operation successful statistics on game end
Operations are more balanced. Now money shouldn’t be your only resource to worry about When exiting from region, map is centered Monthly income is additionally balanced Restricted uncommon resolution aspect ratio Upgraded way of calculating exposure Each of rebellion point upon reaching decrease all of your resources by 30/60/90 % Warfare affects on all aspect types: Economy and military by 50%, Other aspect types by 25% Warfare and Breakdowns affects on your resources Reward on starting operation is same as reward on resolving, no changes between
Added additional information about your saved game slot in loading window Added choice in options for two different date formats Added tool-tip for Next Region and Previous Region button Branched regions are now highlighted in region view Rewards and costs are represented with base and bonus value Added tool-tip with additional information (bonus source) if bonus is active Added recovering region after warfare
We will, hopefully soon, move on to a couple of completely new features.
Hey guys, we have been quiet for a while, but busy. As we announced the last time these are the steps we will do our best to follow:
[olist]
[/olist]
And here are the results:
FIXED
CHANGES
NEW FEATURES
We will, hopefully soon, move on to a couple of completely new features.
[ 2016-11-02 12:58:11 CET ] [Original Post]
Fix #4 and quite some Updates!
Fix known issues (cause you don't paint a broken car) Balance things better (cause you don't drive a car with no tires) Polish the changes (now it's time for that paint job) Listen to feedback and suggestions the whole time Choose and develop a new feature Back to #1
[/olist]
And here are the results:
Multiple localization fixes Operation pins spawns only inside region Fixed sound on closing region view Fixed sound on entering region view Fixed wrong calculations for influence and power Multiple agency weapon fixes Multiple agency upgrades fixes Multiple optimization fixes Fixed loading breakdowns from saved game Restricted closing agency weapon box with escape or right mouse click Fixed different breakdown pin scale ratio Fixed operation successful statistics on game end
Operations are more balanced. Now money shouldnt be your only resource to worry about When exiting from region, map is centered Monthly income is additionally balanced Restricted uncommon resolution aspect ratio Upgraded way of calculating exposure Each of rebellion point upon reaching decrease all of your resources by 30/60/90 % Warfare affects on all aspect types: Economy and military by 50%, Other aspect types by 25% Warfare and Breakdowns affects on your resources Reward on starting operation is same as reward on resolving, no changes between
Added additional information about your saved game slot in loading window Added choice in options for two different date formats Added tool-tip for Next Region and Previous Region button Branched regions are now highlighted in region view Rewards and costs are represented with base and bonus value Added tool-tip with additional information (bonus source) if bonus is active Added recovering region after warfare
We will, hopefully soon, move on to a couple of completely new features.
Hey guys, we have been quiet for a while, but busy. As we announced the last time these are the steps we will do our best to follow:
[olist]
[/olist]
And here are the results:
FIXED
CHANGES
NEW FEATURES
We will, hopefully soon, move on to a couple of completely new features.
[ 2016-11-02 12:58:11 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04+
- Processor: SSE2 instruction set support. generally everything made since 2004 should workMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work
- Storage: 200 MB available space
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