There's no way to die, no enemies to fight and no holes to fall in or spikes to hit. The only tool you need is logic.
Features
- Over 60 levels with hundreds of rooms.
- Hidden bonus puzzles.
- An extensive, atmospheric soundtrack.
- Large amounts of acid.
- Several sound effects.
- Graphics.
After a bunch of obstacles, the Mac version of The Last Tapestry arrives. Sorry for the delay. Changes:
- Fixed a few bugs.
- Hardened the level 'Enchant' in The Oobleck Conundrum. Try it again if you thought it was too easy.
After a bunch of obstacles, the Mac version of The Last Tapestry arrives. Sorry for the delay. Changes:
- Fixed a few bugs.
- Hardened the level 'Enchant' in The Oobleck Conundrum. Try it again if you thought it was too easy.
The second free update to Recursed is here! The changelog:
- Added new mission pack, ‘The Last Tapestry’, available in the Nexus once the Ruins is unlocked.
- 20 new missions, new mechanics, bizarre hidden areas and new achievements.
- Numerous minor fixes to levels.
- Fixed level ‘Pillar’, try it again if you thought it was too easy.
- Brightened the paradox zone backgrounds a little.
- Fixed fan behaviour when stacked on boxes.
- Fix bug that caused a black screen when certain chests were thrown off the side of a room.
- Fixed persistent and obscure bug with Steam Overlay / OBS capture. This should now work correctly and the Steam Overlay can be reactivated if you disabled it before.
- Fixed bug where subtitle language would sometimes not change for the narrator / bird.
- Added educational-specific content, ask me for details if you are interested in using this game academically.
- Updated localization files.
Enjoy.
The second free update to Recursed is here! The changelog:
- Added new mission pack, The Last Tapestry, available in the Nexus once the Ruins is unlocked.
- 20 new missions, new mechanics, bizarre hidden areas and new achievements.
- Numerous minor fixes to levels.
- Fixed level Pillar, try it again if you thought it was too easy.
- Brightened the paradox zone backgrounds a little.
- Fixed fan behaviour when stacked on boxes.
- Fix bug that caused a black screen when certain chests were thrown off the side of a room.
- Fixed persistent and obscure bug with Steam Overlay / OBS capture. This should now work correctly and the Steam Overlay can be reactivated if you disabled it before.
- Fixed bug where subtitle language would sometimes not change for the narrator / bird.
- Added educational-specific content, ask me for details if you are interested in using this game academically.
- Updated localization files.
Enjoy.
To celebrate six months of recursion, the game is now around 20% cheaper for everyone, forever. That's great! There are plans for another free mission pack in the future, so get recursing now.
To celebrate six months of recursion, the game is now around 20% cheaper for everyone, forever. That's great! There are plans for another free mission pack in the future, so get recursing now.
- Added a custom level loader. It detects missions in the custom/missions/ folder.
- Fix unfloodable chest in level 'Feedback'. (Thanks to Max W Chase)
- Fix difficult throws in levels 'Sinkhole', 'Clasp' and 'Escalate'. (Thanks to salty-horse and quad341)
- Minor redesign of 'Clasp'.
- Fix player spawn points in a few Oobleck Conundrum levels.
- Redesign 'Altar' level to avoid a messy jump which players kept attempting.
- Add support for multiple joysticks. (Thanks to Nezumi)
http://steamcommunity.com/sharedfiles/filedetails/?id=817410272
- Added a custom level loader. It detects missions in the custom/missions/ folder.
- Fix unfloodable chest in level 'Feedback'. (Thanks to Max W Chase)
- Fix difficult throws in levels 'Sinkhole', 'Clasp' and 'Escalate'. (Thanks to salty-horse and quad341)
- Minor redesign of 'Clasp'.
- Fix player spawn points in a few Oobleck Conundrum levels.
- Redesign 'Altar' level to avoid a messy jump which players kept attempting.
- Add support for multiple joysticks. (Thanks to Nezumi)
http://steamcommunity.com/sharedfiles/filedetails/?id=817410272
- Fix Oobleck Conundrum paradox zone tile error. (Thanks to Newstone)
- Fix various level positioning issues.
- Fix room which did not respond to flooding correctly. (Thanks to kronos)
- Fix Oobleck Conundrum paradox zone tile error. (Thanks to Newstone)
- Fix various level positioning issues.
- Fix room which did not respond to flooding correctly. (Thanks to kronos)
I've put a puzzle game I created a few years ago onto Steam Greenlight.
http://steamcommunity.com/sharedfiles/filedetails/?id=817410272
I'm currently working on something new and mindbending, like Recursed, but that won't be ready for a few months. In the meantime, I thought it might be good to add this older project with the view to releasing it as a budget title with some Steam integration features.
Puzzle One is a permutation puzzle sandbox that's quite difficult and quite addictive. If you like Rubik's cubes or other twisty puzzles, you will enjoy it. Please check it out.
I've put a puzzle game I created a few years ago onto Steam Greenlight.
http://steamcommunity.com/sharedfiles/filedetails/?id=817410272
I'm currently working on something new and mindbending, like Recursed, but that won't be ready for a few months. In the meantime, I thought it might be good to add this older project with the view to releasing it as a budget title with some Steam integration features.
Puzzle One is a permutation puzzle sandbox that's quite difficult and quite addictive. If you like Rubik's cubes or other twisty puzzles, you will enjoy it. Please check it out.
- Add support for Korean language. (Huge thanks to choongmyoung and JiminP)
- Update MacOS build to latest version.
- Add support for Korean language. (Huge thanks to choongmyoung and JiminP)
- Update MacOS build to latest version.
- Fix unintuitive paradox caused by entering an enchanted jar whilst in an instance of the same type as the contents of the jar. (Thanks to Ouroboros)
- Fix enchanted objects falling off edges during room transition. (Thanks to choongmyoung)
As before, this patch only affects Windows and Linux. The Mac version is not updated.
- Fix unintuitive paradox caused by entering an enchanted jar whilst in an instance of the same type as the contents of the jar. (Thanks to Ouroboros)
- Fix enchanted objects falling off edges during room transition. (Thanks to choongmyoung)
As before, this patch only affects Windows and Linux. The Mac version is not updated.
- Fix 'Dump' oobleck mission to remove even more chest duplication tactics which made it easier than intended. (Thanks to cococanvas)
- Fix an uncommon crash when exiting through fissures in certain situations. (Thanks to jspenguin)
- Fix 'Dump' oobleck mission to remove even more chest duplication tactics which made it easier than intended. (Thanks to cococanvas)
- Fix an uncommon crash when exiting through fissures in certain situations. (Thanks to jspenguin)
- Fix 'Dump' oobleck mission to remove chest duplication tactics which made it easier than intended.
Thanks to snowyowl0 for the feedback.
- Fix 'Dump' oobleck mission to remove chest duplication tactics which made it easier than intended.
Thanks to snowyowl0 for the feedback.
The first free update to Recursed is here! The changelog:
- Added a new 16-level mission, "The Oobleck Conundrum". It can be accessed through the Nexus once the Sewers are complete.
- Added a new object, Oobleck.
- Added four new Achievements.
- Fixed levels which had jumping exploits (thanks to herb41279).
- Fixed rooms which lacked a flooded state (thanks to snowyowl0).
- Updated localization files.
Enjoy!
- Only draw widescreen BG when necessary to limit Windows 10 rendering problems.
- Game starts with a larger screen area.
- Add button to cycle through perfect window sizes (Shift + F1).
- Add more pitch range to jump sounds.
- Prevent player leaving room directly after entering it, to prevent common issue where players would exit when trying to throwing item.
- Fix jump exploit that allowed player to jump objects at full height.
- Fix unintended shortcut in 'Pillar' level of Ruins.
Minimum Setup
- OS: Debian 8 / Ubuntu 14.04 or above
- Processor: 64 bitMemory: 100 MB RAM
- Memory: 100 MB RAM
- Graphics: OpenGL 3.1
- Storage: 80 MB available space
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