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Changes To Controls (available under the “Subtitles/Controls” tab of menu) - Added left hand support Press ‘Left mouse’ or ‘Right Trigger’ to interact (pick up) Hold ‘Right Mouse’ or ‘Right Bumper’ to use your measuring tool(new game mechanic) Press ‘Q’ or ‘left bumper’ to view waypoints. They purposefully do not stay on. Changes to Gameplay – Added a pulsing Fresnel effect to objects and Androids you can interact with. Added a measuring tool for use with the puzzles (used in next update). Added more details to the waypoints in case you miss the dialog. Added a subtle crosshair (you’ll need it for measurements). Introduced the "Auto POV" option in the menu (WIP) Menu – Converted to 3D projection: This was a large improvement but the end goal is to have a 3 dimensional object that can be placed in the environment and configured inside the scene. Added full audio control Added mouse/gamepad sensitivity Added the ability to toggle subtitles on/off Fixes - Fixed VR settings to help with judder. Fixed the logic on the skylift so it should give the correct respond. Detailed the objective waypoint to update with the number of boxes. Content - Start menu allows you to stick to different sections of game-play. This will remain unlocked until the save feature is fully functioning. Shortened beginning dialog and added fertilizer delivery mission. Added additional length to the mine to give a better idea of the environment. Activated trading cards.
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