





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
NEW: Several remade areas! The Patrida Casino now called Amethyst Casino with a whole new exterior. The card shop and interior of Amethyst Casino have been remade!
Read on our website for the best formatting experience.
Hi everyone,
Tyler here from the Deckpoint Studio team. In our last update, a flood of new levels and features wiped out December’s natural opportunity for reflection on Luckless Seven’s development in 2017. But a promise is a promise, and we’re here to look back.
BRAND NEW DEMO! Available on Windows, Mac OSX, and Linux! Play on Steam!
I know in my heart that 2017 was a big year for Luckless Seven, probably the biggest so far. As it happened, it felt like more was happening faster than the year prior. We’re getting better at this as we go, I know it. But when I looked back at last year’s eight blog posts, I found that our last new story content was released in late March 2017. Has it been so long? The thought was discouraging.
Any artistic venture can feel discouraging, and goodness knows that indie game development is no exception. If anything, it can be exceptionally difficult! Indie game development, and Jesse probably knows this a heck of a lot better than I do, often reminds me of a Carl Sagan quote: “If you wish to make an apple pie from scratch, you must first invent the universe.”
Looking back, it felt like we hadn’t served up any pie in some time. So, I looked a bit closer at those blog posts we’ve released, and I found that we’ve instead been inventing the universe.
Join us on our journey as we develop Luckless Seven! Help shape the game and get access to exclusive content!
Last year kicked off with the release of our most time-intensive content releases to date. In terms of level design Day 4 was a massive, massive undertaking. Day 4’s conclusion, the reflective campfire dialogue (released separately) was a similarly enormous challenge. Getting those portions of the game and story done were big accomplishments that prompted some reflection of their own!
Day 4 release in early 2017. The largest level containing over 2 dozen battlable NPCs and the largest area to explore in the game!
Campfire scene following Day 4's excitement. Relax with your friends and let dancing shadows turn into conversation.
At the time, we’d spent a lot of resources on developing that new content, that delicious, made-with-love-and-Unity apple pie. We took a moment to look at the game, and we found that there were a lot of areas where we wanted to make improvements. Big, fundamental areas that affect the whole gameplay experience rather than just one “day.” So, at the risk of being too verbose in yet another blog post, here are some of our universe-inventing accomplishments in the last year:
NEW: Several remade areas! The Patrida Casino now called Amethyst Casino with a whole new exterior. The card shop and interior of Amethyst Casino have been remade!
Read on our website for the best formatting experience.
Hi everyone,
Tyler here from the Deckpoint Studio team. In our last update, a flood of new levels and features wiped out Decembers natural opportunity for reflection on Luckless Sevens development in 2017. But a promise is a promise, and were here to look back.
BRAND NEW DEMO! Available on Windows, Mac OSX, and Linux! Play on Steam!
I know in my heart that 2017 was a big year for Luckless Seven, probably the biggest so far. As it happened, it felt like more was happening faster than the year prior. Were getting better at this as we go, I know it. But when I looked back at last years eight blog posts, I found that our last new story content was released in late March 2017. Has it been so long? The thought was discouraging.
Any artistic venture can feel discouraging, and goodness knows that indie game development is no exception. If anything, it can be exceptionally difficult! Indie game development, and Jesse probably knows this a heck of a lot better than I do, often reminds me of a Carl Sagan quote: If you wish to make an apple pie from scratch, you must first invent the universe.
Looking back, it felt like we hadnt served up any pie in some time. So, I looked a bit closer at those blog posts weve released, and I found that weve instead been inventing the universe.
Join us on our journey as we develop Luckless Seven! Help shape the game and get access to exclusive content!
Last year kicked off with the release of our most time-intensive content releases to date. In terms of level design Day 4 was a massive, massive undertaking. Day 4s conclusion, the reflective campfire dialogue (released separately) was a similarly enormous challenge. Getting those portions of the game and story done were big accomplishments that prompted some reflection of their own!
Day 4 release in early 2017. The largest level containing over 2 dozen battlable NPCs and the largest area to explore in the game!
Campfire scene following Day 4's excitement. Relax with your friends and let dancing shadows turn into conversation.
At the time, wed spent a lot of resources on developing that new content, that delicious, made-with-love-and-Unity apple pie. We took a moment to look at the game, and we found that there were a lot of areas where we wanted to make improvements. Big, fundamental areas that affect the whole gameplay experience rather than just one day. So, at the risk of being too verbose in yet another blog post, here are some of our universe-inventing accomplishments in the last year:
[ 6080 ]
[ 1481 ]
[ 2067 ]