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Greetings Gamers! While we're a little behind on this update, we wanted to get some additional testing time. Thank you for your patience and hopefully, this will fix up some of our longer standing issues as well as add some requested functionality.
Greetings Gamers! While we're a little behind on this update, we wanted to get some additional testing time. Thank you for your patience and hopefully, this will fix up some of our longer standing issues as well as add some requested functionality.
Greetings Gamers! Thank you all for your feedback thus far. We apologize for any issues that may have come up during your playthroughs, but know that we are working to correct many of the bugs that were experienced. A special thank you to all those players who have uploaded playthroughs to YouTube. We have really enjoyed watching you all play through the game and it has provided us with excellent feedback as to what we can do to make the game better. We are hoping to release a patch in the near future to fix up some of the more interesting issues. Currently, a few players have denoted that they are not receiving achievements, as well as a request for supporting rotation as part of our trackpad locomotion, among other bug fixes. More info when the patch releases, however, if you are interested in testing out the current patch, please feel free to subscribe to our beta channel for the game. While there are some rough edges for the newer features, bug fixes should be present for most of the issues at this time. Happy Gaming!
Greetings Gamers! Thank you all for your feedback thus far. We apologize for any issues that may have come up during your playthroughs, but know that we are working to correct many of the bugs that were experienced. A special thank you to all those players who have uploaded playthroughs to YouTube. We have really enjoyed watching you all play through the game and it has provided us with excellent feedback as to what we can do to make the game better. We are hoping to release a patch in the near future to fix up some of the more interesting issues. Currently, a few players have denoted that they are not receiving achievements, as well as a request for supporting rotation as part of our trackpad locomotion, among other bug fixes. More info when the patch releases, however, if you are interested in testing out the current patch, please feel free to subscribe to our beta channel for the game. While there are some rough edges for the newer features, bug fixes should be present for most of the issues at this time. Happy Gaming!
Greetings Gamers! It is with great pride and accomplishment that we are able to announce our transition from Early Access to Full Release. The support from the community over the last year and a half has been amazing and we would like to thank each and every one of you for making The Unwelcomed what it is today. Please let us know if there are any issues via our discussion forums and happy gaming! The Unwelcomed Team
Greetings Gamers! It is with great pride and accomplishment that we are able to announce our transition from Early Access to Full Release. The support from the community over the last year and a half has been amazing and we would like to thank each and every one of you for making The Unwelcomed what it is today. Please let us know if there are any issues via our discussion forums and happy gaming! The Unwelcomed Team
Greetings Gamers! We've released the v1.6 (Final Build) preview into early access. This is our most heavily tested and verified release to date and should provide the best game play experience yet! Demo has been updated as well! Also - FREE COPIES OF THE UNWELCOMED! Do you want to get your hands on a free copy of The Unwelcomed? Well here's your chance! We are giving away a copies of The Unwelcomed to the first 20 players who record a play through of our demo room and upload it to YouTube or Twitch! Once you have your play through uploaded, simply tweet at us @TheUnwelcomed with the link to your video and we'll send you a key for the game. It really is that simple! Go out there and make some lets plays!
Greetings Gamers! We've released the v1.6 (Final Build) preview into early access. This is our most heavily tested and verified release to date and should provide the best game play experience yet! Demo has been updated as well! Also - FREE COPIES OF THE UNWELCOMED! Do you want to get your hands on a free copy of The Unwelcomed? Well here's your chance! We are giving away a copies of The Unwelcomed to the first 20 players who record a play through of our demo room and upload it to YouTube or Twitch! Once you have your play through uploaded, simply tweet at us @TheUnwelcomed with the link to your video and we'll send you a key for the game. It really is that simple! Go out there and make some lets plays!
Greetings Gamers! We are happy to announce our transition from early access to full release at the end of this month! On Jan 30th 2018, The Unwelcomed will be leaving early access. Fixes and updates may occur after the release, but we are stamping it finished for new rooms and puzzles. We hope you all enjoy our 7 fully furnished escape rooms! A special thank you to all of our community for helping us shape this game into what it is today. This was an extremely amazing experience for all of our team from beginning to end.
Greetings Gamers! We are happy to announce our transition from early access to full release at the end of this month! On Jan 30th 2018, The Unwelcomed will be leaving early access. Fixes and updates may occur after the release, but we are stamping it finished for new rooms and puzzles. We hope you all enjoy our 7 fully furnished escape rooms! A special thank you to all of our community for helping us shape this game into what it is today. This was an extremely amazing experience for all of our team from beginning to end.
Greetings Gamers! As we come closer to the end of our early access time, we are tidying up and getting all of the additional content out the door. This includes our trading cards, badges, emoticons, and backgrounds!
Greetings Gamers! As we come closer to the end of our early access time, we are tidying up and getting all of the additional content out the door. This includes our trading cards, badges, emoticons, and backgrounds!
Greetings Gamers! We've been blown away by how many users have downloaded our demo in the short time that it's been available. We want to ensure that players of the demo are getting a great taste of our game and so we've decided to include an actual puzzle room in addition to the apartment 'demo'. The Bedroom (Room 4 in the actual game) is now available in the demo! Thank you to everyone who has downloaded the demo and given us a chance to show you what we can do. As always, a special thanks to our early access supporters and players!
Greetings Gamers! We've been blown away by how many users have downloaded our demo in the short time that it's been available. We want to ensure that players of the demo are getting a great taste of our game and so we've decided to include an actual puzzle room in addition to the apartment 'demo'. The Bedroom (Room 4 in the actual game) is now available in the demo! Thank you to everyone who has downloaded the demo and given us a chance to show you what we can do. As always, a special thanks to our early access supporters and players!
Greetings Gamers! A demo of The Unwelcomed is now available to VR and non-VR players for Windows! If you wanted to check out the game, but weren't sure if you'd like it, we'd like to invite you to play through our tutorial room and let us know what you think.
Greetings Gamers! A demo of The Unwelcomed is now available to VR and non-VR players for Windows! If you wanted to check out the game, but weren't sure if you'd like it, we'd like to invite you to play through our tutorial room and let us know what you think.
Greetings Gamers! Oculus users have reported experiencing some odd behavior when dealing with stuck objects as well as interactable objects not physically interacting with the world. We are currently looking into the issue and hope to have it resolved quickly.
Greetings Gamers!
Greetings Gamers! Happy Holidays! The Unwelcomed is 30% off during the Steam Winter Sale! It feels like forever since we've been able to post a new release news article! We're all excited to show you what we've been doing for the last 6 months. If you have played the game previously, we hope that you check it out again, as we've made some sweeping changes to ensure that the experience is as flawless as possible and even more enjoyable. For those who are picking it up for the first time, enjoy! We think you'll be pleasantly surprised by not only the amount of content, but the quality and thought that has been put into our project. While we know we may not be the best game on the market, or the most streamlined, we know that we've done something great here and all of our devs are very happy with the turnout, not only of the game itself, but of the community that is behind it. Without you all, we wouldn't have a reason to spend countless hours ensuring that it looks 'just right'. As we are drawing close to the end of our Early Access development period, we ask that anyone who has the time, please take a moment to review us as well as leave feedback for any issues that you've encountered. This will ensure that when we do move out of Early Access, that we'll be as polished as possible and that any one playing our full game for the first time will benefit from the experience and imput from the gaming community.
Greetings Gamers! Happy Holidays! The Unwelcomed is 30% off during the Steam Winter Sale! It feels like forever since we've been able to post a new release news article! We're all excited to show you what we've been doing for the last 6 months. If you have played the game previously, we hope that you check it out again, as we've made some sweeping changes to ensure that the experience is as flawless as possible and even more enjoyable. For those who are picking it up for the first time, enjoy! We think you'll be pleasantly surprised by not only the amount of content, but the quality and thought that has been put into our project. While we know we may not be the best game on the market, or the most streamlined, we know that we've done something great here and all of our devs are very happy with the turnout, not only of the game itself, but of the community that is behind it. Without you all, we wouldn't have a reason to spend countless hours ensuring that it looks 'just right'. As we are drawing close to the end of our Early Access development period, we ask that anyone who has the time, please take a moment to review us as well as leave feedback for any issues that you've encountered. This will ensure that when we do move out of Early Access, that we'll be as polished as possible and that any one playing our full game for the first time will benefit from the experience and input from the gaming community.
Greetings Gamers! Happy Holidays! We hope you've all found some great deals on the various steam sales that dot the landscape for the last few months of the year. It's our favorite time to grab some great titles and spend time with our friends and families. Development continues on polishing and re-inventing some of our systems to ensure smooth and enjoyable gameplay experience. We're re-tooling a bit for Oculus support to help with specific issues on the platform as well as adding some additional love to the non-VR edition to help make the game much more enjoyable for all players. We would like to thank the community for being supporting and patient as we continue to work on this game as we are a very small, very new group of developers and as we delve deeper into the game development process we are learning how much we really don't know. Happy Holidays from everyone here at The Unwelcomed.
Greetings Gamers! Development slowed a bit during the summer due to our devs wanting to get out of their dark caves and go do things in the sunlight. Now that we've managed to corral them back into their pits of despair, we are making forward progress again. Thank you all who have submitted information from our betas, we look forward to implementing many of the suggestions provided. For those who have been waiting for our next major release, we don't have a specific timeframe, we do hope to have something out by the end of the year at the latest.
Greetings Gamers! Minor update and fixes in this release. The most notable on our side is the update to Unity 5.6 to better support our coding and feature set. It has also improved stability and we hope to have an updated path fixing the known issues in the near future. Thank you to all our testers and players!
Greetings Gamers! As we start to close in on an actual release of the game, we have setup a BETA branch in order to allow more players to test out what we are finishing up and to help us find any issues early on. If you'd like to participate, simply right click on our game, go to properties, then click on the 'Betas' tab. Select 'Beta' from the pulldown and your game should start to update. Once you have selected the Beta branch, to play the beta edition, simply right click on the game and select either VR or non-VR BETA play options. The default play options will launch the normal game from our last release (v1.25 as of this writing). Sometimes the beta will work better than the previous release; sometimes it won't. Be prepared as the beta is not QA tested nearly as much as our actual releases (and we sill miss things in those) but sometimes we get lucky. If you have any issues with the beta, please feel free to post on our Release BETA Feedback board and we'll get back with you as we can. -The Unwelcomed Team
Greetings Gamers! We've been working on updating some of the older KB/M interfacing to ensure a better experience for our non-VR players. This update contains a few minor fixes in game mechanics in general, but primarily contains fixes and updates for KB/M players.
Greetings Gamers! We found a few glitches in our previous v1.2 release. Resolved Issues: Room 3: Keypad one randomization had a typo in one of the notes. The number is now correct. Room 4: Thunder and lighting timing is no longer set to debug mode and will not occur every 30 seconds Room 1: Added additional vegitables to ensure there is enough for cooking Thank you all for your feedback!
Greetings Gamers! Just in time for the Summer Sale! This release details our 4th and 5th rooms, along with a new game mechanic, breakable objects, as well as Oculus Rift support! As a note, the Summer Sale will be the best price we've had on the game since launch, and will be the last time we offer this deep of a discount until we fully release the game later this year. Get it now while it's cheap!
Greetings Gamers! We hope all of you have been enjoying our latest release of The Unwelcomed. While we know that there wasn't much in the way of content, hopefully it shows that we are always continuing to look for ways to improve the player experience. Our next release, should everything stay on track, will include at least one room, Oculus Rift support, and other improvements to the player experience. Thank you all for your continued support of the game and being such a great community. We've been overwhelmed with the positive support and comradery from the steam community in general. A special thank you to all the members who have worked with us directly over the last several months.
Greetings Gamers! We found a few glitches in our previous v1.1 release. VO, SFX, Ambient Sounds, and Music were not completely isolated to each audio mixer, which resulted in some VO's being extremely loud and unexpected when VO's were disabled along with other items playing when they were disabled and others not playing when they were enabled. Hand models had an erroneous collider when starting each room - this was remedied by touching a pointer zone (area where the hand becomes a pointer). We fixed the initialization script for the hands and it has gone away. It presented itself as being able to nudge objects with the hands, and in some cases pushed the item out of the pickup collider causing issues with ability to pick up some smaller objects. Thank you to everyone providing feedback on these issues, we appreciate your feedback!
Greetings Gamers! Good news everyone; We have a new release with the newest version of VRTK and SteamVR! This has been a long time coming, and we would like to apologize for the time it has taken to get this release out the door. It was expected to take a bit longer than our usual timeframe, but we were not prepared for the level of rework that was required when updating our internal frameworks. The good news, moving forward, we should be able to offer many more options for puzzles, interaction, movement styles, and supported VR hardware. As always, please let us know of any bugs or glitches that you find via our Steam forum and happy gaming!
Greetings Gamers! While we were hoping to be posting a set of release notes instead of a general update this month, that is not the case just yet. We are on the verge of our parity release, to mark the completion of the integration of the new SteamVR and VRTK code changes into the game. What does this mean to you, our players? It means that in the next few weeks, you should see a set of patch notes to denote our next release of the game. Unfortunately, for content, the game will be practically identical with a few changes here and there. However, it will provide our coders with a brand new subset of tools to continue forward for our next releases to support things like additional VR headsets, new locomotion systems, deeper menu integrations, and much more. We appreciate the community's patience as we continue to work toward a completed game. - The Unwelcomed Team
Greetings Gamers! The time is getting closer for us to push out another release with all of our fun new updates and systems. We have been working diligently through the last month to ensure that everything is working the way we expect. During this time, we've come to the conclusion that our team members are a bit on the perfectionist side, which has some interesting downsides. We want to ensure that our releases are polished and working to the best of our abilities, even in early access. However, if we spend our time just 'fixing that one last thing', we'll never get the next update out the door. It's a puzzle all on its own. More info as we draw closer, but we are hoping to have the next iteration of our game available to our players by the middle of this quarter at the latest. Thank you all for your patience. We know that waiting for a game update can be grueling and hope that our next update will be worth the wait. -The Unwelcomed Team
Greetings Gamers! Wow, time has just been flying by! The new abilities and mechanics of the VRTK 3.1 and SteamVR 1.2.1 packages have been astounding. Unfortunately, it has required us to start back at the beginning of our creation in regards to interactable objects. Our devs have been working tirelessly to get the new codebase integrated and working with the precision and immersion that we need in the game. Because of this, we've had to rework a lot of our add-on scripts that were dependent on the older version of VRTK, so it's pushed us a little further back on our next release than we would have liked. Since that was the bad news, here is the good news- while we are working on the base code of the game to make it better all around, our level designers and puzzle creators are hard at work to continue forward with additional rooms. This means that our next release may include more than just a single room for all you puzzle junkies. More info as we get closer to release. Thank you all for your patience as we work through these new and uncharted waters! -The Unwelcomed Team
Greetings Gamers! Development slowed a bit over the holiays of the new year, but we're back on top of things and working hard to get our next release avaialble. Some of the major updates in our next release include updates to the VRTK package, the SteamVR package, and updating to a new version of unity to support all the fun new abilities. Because of these updates, there won't be a lot of changes that can really be seen by the players, but it provides a much better framework for us moving forward and provides support for things we couldn't in the past. In our next major release, we hope to have a 4th room available, some new game mechanics, as well as support for new hardware such as the Oculus Rift. We'll post more info as we get closer to release.
Greetings Gamers! This is a small update to hopefully fix the issues with keypad in room 1 being hard to access along with a minor patch for lighting on some systems. Please let us know if it's still being an issue for any of you.
Greetings Gamers! This is a small update to hopefully fix the issues with the button in room 2. Please let us know if it's still being an issue for any of you.
Greetings Gamers! Happy New Years! This release fixes some issues we ran into over the holidays. Our apologies for the delay!
Greetings Gamers! We've had some reports of a few bugs in the current build of the game and I wanted to take some time to outline them as well as let you know we are working on them, but due to the holidays, it may be a short while before we are able to publish an update to fix them. Known Issues / Suspect Issues: Room 3: Fuse box can stop snapping fuses into place. It seems to happen to a specific fuse, rather than a specific slot. A work around to this is to toss the fuse that's causing issues and use one of the others in its place. Any fuse will power the slot, and they can be moved once a keypad is unlocked. Room 2: The button in the fuse box has a very, very small collision box and it makes it hard, if not sometimes impossible, to press the button under some circumstances. Room 1: Non-descript books (the identical ones that have no attachment to the puzzle) are not interactable. You can move them out of the way by picking up another object and applying force direclty to them. Thank you to everyone providing feedback on these issues, we appreciate your comments!
Greetings Gamers! Happy Holidays to everyone! To celebrate the holiday season, we're releasing our third room along with a multitude of tweaks, fixes, and other additional game mechanic updates. This release marks the availability of the third puzzle room as well as our first formal save system (and if we got it right, the steamcloud save!). This is our v1.0 release, as it marks the first time we consider the game to at least mostly look and feel as we intended when we started. We are learning by leaps and bounds and everyone at The Unwelcomed Studios would like to say thank you all for supporting us thus far, and your continued support as we continue to make this game great! As always, please let us know what you think of this update in the forum. Also, make sure you post any improvements, puzzle ideas, or most anything you'd like to see in our next release.
Greetings Gamers! I know it's been awhile since we posted, so we wanted to drop a quick note and let you know that we are still hard at work on the next major updates to the game, including room #3! The next update will provide animated hand models as well as updated puzzle interactions and a few other items detailed to us by you, our players! Look for info to come as we get closer to releasing our next update.
Greetings Gamers! We found a glitch in our previous fixes in v0.9. The trigger for one of the puzzles in room 1 was not working as expected. Additionally, we there were issues with 'stuck' objects not playing voiceovers correctly. This patch fixes this issue.
Greetings Gamers! Thank you all for your support thus far. We've taken your suggestions and comments into account and we've attempted to integrate as many of them as possible while still working on our existing development roadmap. This release marks the availability of the second puzzle room. Please let us know what you think in our forum!
Greetings Gamers! We added a glitch in addition to our previous fixes in 0.8b. The exit door in room 1 was not correctly functioning when the key was used. This patch fixes this issue.
Greetings Gamers! Thank you all for your feedback thus far. We've made some tweaks/fixes to some of the issues that were encountered in the first few comments.
Greetings Gamers! We've done it, we've started our journey in Early Access to get you, our players, to help shape where this game goes. This is our first release, and we know there will be bugs, however, we are hoping to keep anything game-breaking from surfacing. Please let us know of any anomolies you find in the game. We'll be periodically updating and posting fixes as well as new content as we go along. Please take some time to post in our discussions about what you liked or didn't like about the game in it's current state. Feedback is what helps create a better game! As a note to all players - this game supports both HTC Vive /w Controllers as well as Keyboard and Mouse. However, it does not currently support a solo gamepad or oculus. We're working out a few bugs with it. We hope to release support for both soon. Also, please read over our release notes for v0.8, our first release, as it can provide good information about what may or may not work as expected in the current version! -The Devs
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