Experience true combat gameplay in a massive military sandbox. Deploying a wide variety of single- and multiplayer content, over 20 vehicles and 40 weapons, and limitless opportunities for content creation, this is the PC’s premier military game. Authentic, diverse, open - Arma 3 sends you to war.
Key Features in Arma 3
- Altis & Stratis
Defeat your enemy on a richly detailed, open-world battlefield – stretching over 290 km² of Mediterranean island terrain. From expansive cities to rolling hills, whether steamrolling your tank across the dusty plains, flying a transport helicopter over the dense forests, or waging asymmetric warfare from the rocky hills, the islands of Altis and Stratis are dynamic worlds, which lend themselves to the most varied engagements in gaming.
- Weapons & Vehicles
Head into combat on foot, drive armored vehicles, or take to the skies in helicopters and jets. Conduct a combined arms attack over air, land, and sea, with over 20 vehicles to drive and pilot, 40+ weapons to pick from, customizable loadouts with short- and long-distance attachments, and various types of gear to suit your needs on the battlefield. With a massive arsenal at your disposal, Arma 3 moves you into a world of tactical opportunities.
- Singleplayer
Follow the story of Ben Kerry, a soldier who gets caught up in a Mediterranean flashpoint, across three gameplay-driven campaign episodes: Survive, Adapt, Win. Immerse yourself in Arma 3’s diverse gameplay by completing the focused showcase scenarios. Run through the competitive firing drills to hone your shooting and movement skills, and complete your training by signing up to Arma 3 Bootcamp, which features SP and MP tutorials, and a dedicated Virtual Reality practice environment.
- Multiplayer
Fight online in the massive military sandbox that is Arma 3. Form a squad and team up against your enemy in the official Defend and Seize multiplayer scenarios. Or jump into one of the many popular unofficial game modes developed by the Arma 3 community. Experience a new form of multiplayer in Arma 3 Zeus, where Game Masters have the ability to influence the battlefield of other players in real-time.
- Content Creation
Start creating your own experiences with Arma 3’s intuitive scenario editor and powerful modding tools. Enjoy a platform filled with player-created content, ranging from custom weapons and vehicles, to intense singleplayer scenarios and entirely new multiplayer game modes. Share and discover content on the Arma 3 Steam Workshop, which lets you install player-created content with a click of a button.
- Revamped Engine
Navigate the battlefield with fluid new animations; feel the devastating power of combat with the upgraded sound engine, new ragdoll simulation and PhysX™-supported vehicles. Pushed forward by game-changing innovations, the highly moddable Real Virtuality™ 4 engine powers a new generation of Arma with even more stunning graphics, broad simulation gameplay, and massive sandbox terrains.
Creator SPOTREP: SLA Iron Curtain #005 (Hotfix)
[u] ADDED: Feature - When the gunner dies, the commander switches to the gunner position (in vehicles where the commander and gunner share the same compartment) ADDED: MAAWS iron sight view ADDED: New 2D optics for vehicle crews (BMP-1 driver, T-72 driver, M1A1 driver, M113 driver, LAV-25 driver, OT-62 driver, T-72 gunner, M1A1 loader) ADDED: SMAW iron sight view
[u] FIXED: Added to CfgPatches: "US85_M60E3LB", "US85_M60E3SB" FIXED: Adjusted surface definitions in CFG for Gabreta (overwriting vanilla classes) FIXED: AFMC, CSLA, FIA, US - Replaced vanilla mine detectors in vehicles with US/CSLA versions FIXED: Air weapons - Proxy - autocenter=0 (disabled auto-centering of missile models to ensure correct positioning in pylons) FIXED: An-2 - Added the ability to move the pilots head FIXED: An-2 - Incorrect damaged texture FIXED: AN/PAQ-1 LTD function (now able to target for laser-guided bombs) FIXED: CSLA - Grenades - Speed adjustment FIXED: CSLA - Increased turret traverse and elevation speed for PLDvK-53/59 FIXED: CSLA - Para Knapsack and Pouch vz. 85 (Engineer) FIXED: CSLA - Stringtable - Fixed magazine labels for 7.6245 PU-52 FIXED: CSLA - T-72 optics FIXED: CSLA Desert - Added hats to inventory FIXED: CSLA Engineers - Added ammunition and backpacks FIXED: CSLA Helmet vz.53 - LOD 4 had sharp edges FIXED: CSLA Para Knapsack and Pouch vz. 85 (Engineer) - Added ammunition FIXED: CSLA Paratroopers - Added berets to inventory FIXED: CSLA_Turret AGS-17 - Player could kill themselves by shooting - Increased grenade fuse distance FIXED: EXPO Vltava 86 - Helicopters collide mid-air FIXED: F813 Goliath - wrong unit ingignia position on cargo door in MP FIXED: F813 Goliath vehicles lacked license plates when generated via script FIXED: F813 Goliath, CATOR 2009 - After turning off beacon, it remained floating in the air FIXED: FIA - Random headgear (missing helmets after respawn in MP) FIXED: FIA AZU 469 - missing texture of rear-view mirror FIXED: FIA desert hats - Removed CSLA insignia FIXED: Field Manual - Typos in M136 Volcano section FIXED: HUD on Mi-24V (was inheriting a virtual HUD from vanilla helicopters) FIXED: INT GH #326 EH Killed: Replacing gunners in emplacements and vehicles with another crew member adjusted EventHandler to prevent deletion of user-added EHs FIXED: LAV-25 (all variants) - Missing optic glass FIXED: LAV-25 (All Variants) Added optics glass for gunner/commander periscope FIXED: LAV-25 optics glass in the interior - Added reflections FIXED: LAV25, M1A1, T-72 - driver optics centered FIXED: M1025 - Inventory contained vanilla toolkit FIXED: M1025, M1043 and M998 (all variants) - Missing damaged material on dashboard FIXED: M1025, M1043, M998 - Added camo5 selection for dashboard FIXED: M113 (Mk. 19) - Persistent muzzle flash in LOD FIXED: M113 (Mk. 19) - Selections for turret/weapon in LOD 2 FIXED: M113A1 (TOW) - Fixed PIP periscopes for the driver FIXED: M60, M60E3, M23 - Adjusted bolt animation, should now move from rear to front during firing FIXED: M923A1 GT - Mk. 19 adjusted to prevent ammo from clipping through the magazine during shake animation FIXED: M923A1 GT - Mk. 19 ammo belt animation was not hiding correctly when changing the magazine FIXED: MH-60A - Handle on left door doesn't move with the door FIXED: Missing strings (STR_CSLA_DNS_Ch25ML, STR_CSLA_9M32M, STR_CSLA_9M14M, STR_CSLA_9M113, STR_DN_US85_dym) FIXED: Mk. 19 - Belt clips into ammunition box while firing FIXED: Mk. 19 sight/rear sights misaligned on M113, M1008 CUCV, M1025 and M1043 FIXED: Mk. V3S and M923A1 Gun Trucks - Disabled manual fire (driver was able to fire the main MG) FIXED: Mk. V3S GT, M923A1 GT - Disabled manual fire FIXED: Mk. V3S vehicles lacked license plates when generated via script FIXED: Multiple tweaks to aircraft weapons and pylons FIXED: OT-62 - Missing optic glass FIXED: PP-Mi-Sr-II - Effectiveness adjustment FIXED: PP-Mi-Sr-II - Mass value adjustment FIXED: Rocket disappears from Launcher-wielding infantry after respawn FIXED: Stringtable - PP-Mi-Sr-II. FIXED: T-72 - Adjusted RVMAT for collimator (high reflections issue) FIXED: T-72 - Fixed front mudguard selection, fixed shadow LOD selections FIXED: T-72 shadow LOD - Added commander turret and NSV parts FIXED: T-72/M1A1 - Changed LOD for OpticsIn from 1100 to 1 FIXED: T-72M/T-72M1 - Destroyed wreck had stretched vertices above the turret FIXED: Turrets now remove all "Killed" event handlers from units that exit them (replacing gunner in emplacements and vehicles with another crew member) FIXED: Pu-52, Pu-52/57 - Rear sight misaligned with front sight between 400m-900m zeroing FIXED: UH-60A Adjusted names of cargo entry points FIXED: Updated selection for M1008 CUCV (Mk. 19), M1025 and M1043 (Mk. 19) FIXED: US/CSLA/AFMC - Adjusted durability of plastic helmets FIXED: US85 - USMC Grenadier (M16 +203), Airborne Grenadier (M16 + M203) Incorrect vests, Airborne now uses: Vest (M81, M16 + M203, Airborne) FIXED: US85 LAV-25 - Commander MG mount had no damage material when destroyed - Fixed turret selection damage FIXED: Winter Uniform (FIA) - Invetory icon does not match the uniform FIXED: ZSh-5 Removed improper property LodNoShadow=1 from shadow LOD (shadows were disabled)
[u] UPDATED: AN/PAQ-1 LTD battery - New icon UPDATED: Darkened textures for FIA desert helmet/hat UPDATED: Decreased elevation on NSV mounted on T-72 UPDATED: Disabled zeroing on vehicles equipped with Mk. 19 UPDATED: Glass material for Tank and APC interior optics UPDATED: M1025, M1043, M998 (M60) - Ammo belt animation in the ammo box UPDATED: M1025, M1043, M998 SF GT (M60) - Animation for ammo belt in ammo box UPDATED: New rear sight for M60, M60E3 in GunnerView UPDATED: Reduced zoom on driver optics for APCs/tanks UPDATED: T-72 gunner - Added an additional optic for periscope view (for more efficient turret rotation without 3rd-person view) UPDATED: VG-70, M203 - Smoke and flare rounds added to ammo boxes, backpacks, and vehicles
[h3]FROM: SLA Studio
TO: Arma 3 Creator DLC Users
UNIT: SLA Iron Curtain
ACTIVITY: Update 1.2.1 Hotfix
SIZE: ~4.4 GB[/h3]
https://store.steampowered.com/app/1294440/Arma_3_Creator_DLC_CSLA_Iron_Curtain/
[u]
Changelog
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ADDED
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FIXED
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UPDATED
[/u][ 2025-03-25 14:00:03 CET ] [Original Post]
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