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Alpha 50E of Clockwork Empires is now available on the experimental branch on Steam. Major changes include colonists picking up multiple items at once when constructing building, the abiltiy to pause assignments, and more. Oh, and we redid the entire tutorial - please let us know what you think. Changes: - building materials now are picked up as a multistack - module materials are also now handled as a multistack - standardized job menu icons with work crew icons - added ability to pause and unpause assignments via the assignment beacons - added carpet to recommended modules for carpentry workshop - redid the entire tutorial from scratch using the Event Arc system, it should be MUCH more intuitive now - balance: made a few concessions for ease of food in the early game til we figure out how long it takes people to get through it in current version- improved yield from foraged food sources, and increased the food you get in the starter loadout - (50D) added note to stone ceramics kiln that brick ceramics kiln is required to produce glass - FIXED (50D): scripterror in favour_criminal - FIXED (50D):"Smelt Copper Ingots" job error - FIXED (50D): bricabrac icon - FIXED (50D): scripterror in do_diplomacy_paperwork - FIXED (50D): crash when accepting bandit to join colony - FIXED (50D): cancelling building construction immediately crashes the game - FIXED: "reverant" -> "reverent" - FIXED: colonists will no longer attempt to use services of offices w/o assigned overseer or w/ off-shift overseer - FIXED: characters spawning in the colony no longer have their ? alerts above their heads - FIXED: combo box overflow in new workshop - FIXED: multistack code would occasionally not find available building materials - FIXED: gameSimAssignment::CancelAssignmentInternal crash when assignment is already cancelled or invalid By Grabthar's Hammer, it's... -- Gaslamp Games
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