A roguelite deckbuilding adventure game about magical coins. You play as a lootmancer, who can unlock the hidden power inside of coins and use them in magical duels. The loots you take from chests and enemies also become your next moves, so plan carefully!
Features
- Roguelike structure: randomly generated levels and permanent death!
- 19 unlockable character classes with unique gameplay!
- One of those classes is a monkey! (!!!!!)
- Constant, delicious tension: you always need to spend coins to get more coins
- A grandma that packs a whollop!
- SECRETS! (duh)
Plague Update - 9/9/2014
Records and stats for individual classes New, smoother rendering + some reworked art Lots of new lil effects + bigger battle text I finished reading Infinite Jest. This doesn't really have anything to do with the game, I just wanted to share because I'm proud.
What's tweaked Perks only show up 3 times per run--in each level 2 of each world Beefed up enemies in late secret levels Some coin distributions Level 1 has no time limit (unless your character has a perk that effects it) Levels at the end are slightly shorter More sparse brick spawning in world 1
What's fixed Resolution issues for some users? (Confirmation needed) "divide by 0 crash" in battle? (Confirmation needed) Copying/stealing a 0-beat enemy coin freezes the game Stealing boost perk effecting coins enemy uses Secret room lighting crash? (Confirmation needed) Unlocked walls sometimes linger Step taken when bag is clicked Scoring has been changed a bit (there was a bug that discounted coins from chests, now scores are higher so prices went up a bit) Ghost losing coins during end scene (forgot to test this but it should work)
This update is admittedly pretty finicky-tweaky, but that's just been our focus for a bit. We've got a pile of new content we'd like to squeeze in before the game's done too, but that may stay hidden until launch. Like we said last time, expect updates to slow at some point soon while we work on the stuff that's going to be secret until the finished debut.
So named for the PAX plague which has been ravaging us to various degrees since we were at the show. :)
This update mostly came about from small fixes and changes we wanted to make after PAX. So many very small things! I have no idea how I'm gonna remember them all!
What's new
What's tweaked
What's fixed
This update is admittedly pretty finicky-tweaky, but that's just been our focus for a bit. We've got a pile of new content we'd like to squeeze in before the game's done too, but that may stay hidden until launch. Like we said last time, expect updates to slow at some point soon while we work on the stuff that's going to be secret until the finished debut.
[ 2014-09-09 07:25:35 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu
- Processor: 2.4 GHz Intel Core 2 Duo or betterMemory: 512 MB RAMStorage: 15 MB available space
- Memory: 512 MB RAMStorage: 15 MB available space
- Storage: 15 MB available space
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