Race through beautiful procedurally generated 3D space-scapes or a set of 13 hand-crafted challenges that will put your skills to the test.
Key Features
* 57 Steam Achievements
* 19 Steam Leaderboards
* Level of the Day
* Unlockable Ships
* 13 handcrafted levels
* 100,000,000 Procedurally Generated Levels
* Tight Controls
* Kid Mode (Joyride)
* Level Editor
* Great Soundtrack
The trench divider has been removed from the list of obstacles in the Glutten for Punishment achievement.
The trench divider has been removed from the list of obstacles in the Glutten for Punishment achievement.
- Greatly reduce sign frequency in games that have more than 3 entries on the leaderboard.
- Minor bug fixes.
- Greatly reduce sign frequency in games that have more than 3 entries on the leaderboard.
- Minor bug fixes.
- You can no longer be in 11st or 13rd Place
- Fixed odd sign rotation
- You can no longer be in 11st or 13rd Place
- Fixed odd sign rotation
1.8.1 Fixes the 0.1337 Seconds to Spare achievement.
1.8.1 Fixes the 0.1337 Seconds to Spare achievement.
Rage Runner 1.8.0 - Endless Mode
We are proud to announce the release of version 1.8.0.What's New
The main highlight of this release is Endless Mode which features procedural level generation, a larger trench and all sorts of other cool stuff!
COMPETITION
Compete on the Daily Level and pass the corpses of other crashed players. Score in the top 3 at the end of the day and you can unlock the fastest ship in the arsenal!

JOYRIDE
Want to kick back and relax with some nice tunes? Try out joyride mode, where everyone's always a winner! This mode is great for children! 3 gold stars guaranteed ;)

CHANGES
The old Rage Runner is still here but you'll find it tucked away in PRACTICE mode. Further changes:
- Added 11 Achievements
- Added 5 Leaderboards
- Added 4 official levels - These were originally available on Steam Workshop but have been added to the game for higher visibility.
- Various bug fixes
Rage Runner 1.8.0 - Endless Mode
We are proud to announce the release of version 1.8.0.What's New
The main highlight of this release is Endless Mode which features procedural level generation, a larger trench and all sorts of other cool stuff!
COMPETITION
Compete on the Daily Level and pass the corpses of other crashed players. Score in the top 3 at the end of the day and you can unlock the fastest ship in the arsenal!

JOYRIDE
Want to kick back and relax with some nice tunes? Try out joyride mode, where everyone's always a winner! This mode is great for children! 3 gold stars guaranteed ;)

CHANGES
The old Rage Runner is still here but you'll find it tucked away in PRACTICE mode. Further changes:
- Added 11 Achievements
- Added 5 Leaderboards
- Added 4 official levels - These were originally available on Steam Workshop but have been added to the game for higher visibility.
- Various bug fixes
Rage Runner
- FIXED Multiple connected gamepads are now handled properly. If you previously were disconnecting extra controllers just to play, we apologize :(
- ADDED Workaround for Mac font rendering on ATI cards. See discussion thread on Font Workaround .
Arc
- ADDED Optional setting to force player 1 to use keyboard/mouse.
- FIXED Keyboard/mouse menu navigation shortcuts.
- FIXED Generic gamepad button and axis mappings.
- FIXED Menu navigation and state issues on entry screen, main menu & armory.
- FIXED Test room item browser not triggering for players 2-4.
- FIXED UI aspect ratios to prevent items getting cut-off on square-er resolutions.
- FIXED No longer allow zero length names.
- FIXED Allow bypassing press start screen with any button or click.
- UPDATED Respawn points and triggers to prevent z-depth issues after death in Marcio and Test Room.
Rage Runner
- FIXED Multiple connected gamepads are now handled properly. If you previously were disconnecting extra controllers just to play, we apologize :(
- ADDED Workaround for Mac font rendering on ATI cards. See discussion thread on Font Workaround .
Arc
- ADDED Optional setting to force player 1 to use keyboard/mouse.
- FIXED Keyboard/mouse menu navigation shortcuts.
- FIXED Generic gamepad button and axis mappings.
- FIXED Menu navigation and state issues on entry screen, main menu & armory.
- FIXED Test room item browser not triggering for players 2-4.
- FIXED UI aspect ratios to prevent items getting cut-off on square-er resolutions.
- FIXED No longer allow zero length names.
- FIXED Allow bypassing press start screen with any button or click.
- UPDATED Respawn points and triggers to prevent z-depth issues after death in Marcio and Test Room.
The 1.7.1 update fixed a camera bug. The camera would go into the wrong position after an explosion if the user had never cycled between camera views.
The 1.7.1 update fixed a camera bug. The camera would go into the wrong position after an explosion if the user had never cycled between camera views.
Version 1.7.0 is now live!
New
- You can now delve deeper into the Arconian backstory by playing Arc, the first title in the Hyper Arcade Bundle!
- Defeat the evil Blockubus and you'll unlock the nimble Arconian ship in Rage Runner!
- We now have a public Roadmap where you can vote on items that you'd like to see next in Rage Runner. Join the community discussion here on Steam to let us know what features you want. Then cast your vote on The Rage Runner Roadmap .
- Allow exiting the keybinding screen even if all keys are not bound.
- Alternate camera views no longer get messed up after explosions.
Version 1.7.0 is now live!
New
- You can now delve deeper into the Arconian backstory by playing Arc, the first title in the Hyper Arcade Bundle!
- Defeat the evil Blockubus and you'll unlock the nimble Arconian ship in Rage Runner!
- We now have a public Roadmap where you can vote on items that you'd like to see next in Rage Runner. Join the community discussion here on Steam to let us know what features you want. Then cast your vote on The Rage Runner Roadmap .
- Allow exiting the keybinding screen even if all keys are not bound.
- Alternate camera views no longer get messed up after explosions.
Join us on September 2nd at 11 AM Pacific as we show off the latest 1.7.0 update
You can now delve deeper into the Arconian backstory by playing Arc, the first title in the Hyper Arcade Bundle. Defeat the evil Blockubus and unlock the nimble Arconian ship in Rage Runner!
We will also be discussing our roadmap and attempting a highscore beatdown!
Join us on September 2nd at 11 AM Pacific.Twitch Link
Join us on September 2nd at 11 AM Pacific as we show off the latest 1.7.0 update
You can now delve deeper into the Arconian backstory by playing Arc, the first title in the Hyper Arcade Bundle. Defeat the evil Blockubus and unlock the nimble Arconian ship in Rage Runner!
We will also be discussing our roadmap and attempting a highscore beatdown!
Join us on September 2nd at 11 AM Pacific.Twitch Link
Achievements
- The achievement for collectibles on Level 7 has been reduced to 55%. We know that the achievement is called "C's Get Degrees" but in this case we'll accept an F+.
- # of deaths required for Resilience III has been reduced from 1000 to 250.
Changes
- We decided to remove the level gate. The upside is that if you were stuck on a level, you can finally check out the other cool levels and soundtracks.
- Added a retry button on the win screen for those doing highscore runs.
Bug Fixes
- Better gamepad support for non-xbox 360 controllers that use XInput. Please leave feedback if your gamepad has unmappable buttons and we will continue to improve this.
- Fix issue that prevented leaderboards from displaying when level was won.
Achievements
- The achievement for collectibles on Level 7 has been reduced to 55%. We know that the achievement is called "C's Get Degrees" but in this case we'll accept an F+.
- # of deaths required for Resilience III has been reduced from 1000 to 250.
Changes
- We decided to remove the level gate. The upside is that if you were stuck on a level, you can finally check out the other cool levels and soundtracks.
- Added a retry button on the win screen for those doing highscore runs.
Bug Fixes
- Better gamepad support for non-xbox 360 controllers that use XInput. Please leave feedback if your gamepad has unmappable buttons and we will continue to improve this.
- Fix issue that prevented leaderboards from displaying when level was won.
Fix default language and font selection for non-english OS.
A localization update.
- New Japanese translation thanks to CueZero!
Some minor bug fixes in this patch:
- Fixed offensive Spanish translation (thank you Ptraci!)
- Fixed an issue that would cause some video cards to display a black screen
- Improved render quality when running in windowed mode
- Fixed collectible duplication in level editor
New Features
- Multiple camera views. Check your key bindings to enable this.
Bug Fixes
- Missiles no longer leave behind debug geometry when they explode.
- Fix an incorrect music attribution for Red Letter Date by Creedo.
- Updated fonts for Japanese (Meiryo), Korean (Batang) and Thai (Tahoma) to prevent text from showing up as squares.
- Fix header rows in the subscribed workshop file list.
This minor update fixes an issue on Windows that could cause an editor crash if your level contained tens of thousands of trenches.
We lied, we're a few days early!
New Features
The primary feature of this release is the level editor with Steam Workshop integration. You'll find 3 new levels in the workshop that we created to kick things off.Be sure to check out our new video on the store page for a brief introduction to the level editor along with the official level editor docs .
Leaderboards
You can now browse highscore leaderboards in-game. Additionally, all community created levels have their own unique leaderboard!Bug Fixes
- Properly restore fullscreen/windowed mode setting
Check out our recent interview on Be Indie Now for a behind-the-scenes look into our studio and game development.
Hey folks. We wanted to get our first major update on the radar.
Release 1.6.0 is scheduled for June 20th
New Features
- Level Editor with Steam Workshop support
- New Levels
- Easier leaderboard access
- Major bug fixes
The level editor and steam workshop integration is a huge effort on our part. So although this feature list may look slim, it is sized based on a reasonable estimate of how much we can get done.
Thanks to those that are submitting bugs, please continue to submit them so we can track and prioritize them. Towards the end of the first week of June, we may be asking willing people to opt-in to our beta to help test the editor.
We have just pushed out a minor update that fixes some reported bugs. It also takes us a step closer to having workshop support.
A huge thanks to all that have been posting enhancement requests, problem reports and recommendations. We hear your requests and they are officially on our todo list.
Bugfixes
- Fix an issue that caused controller type to continually get reset to gamepad if a gamepad was plugged in.
- Some settings screen items were not refreshing with localized text when the language was changed.
Other Changes
- Broke game assets up into smaller self-contained modules in preparation for Steam workshop support.
- Culled 2 MB worth of unused game assets.
We did a short Q&A session with GAMERamble. If you want to get an inside look behind our studio, check it out!
Minimum Setup
- OS: Ubuntu 64-bit or equivalent
- Processor: 2 GHz or fasterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 7600 GT / HD 2600
- Storage: 300 MB available space
Recommended Setup
- OS: Ubuntu 64-bit or equivalent
- Processor: 2 GHz or fasterMemory: 2 GB RAM
- Graphics: 8800 GTS / HD 2900Network: Broadband Internet connection
- Storage: 300 MB available space
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