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I've been mulling over this one for a while. Another couple of bug reports convinced me to bring it up. Saving inside of structures is dicey and often ruins save games. The safest place to save is on top of solid empty terrain. It will get better in time, but it's going to be a while before we iron out the kinks. One way to prevent ruined save games is to limit saving to campsites. Campsites can only be created on solid empty terrain, and they can't be created inside, so if you had to be in a campsite to save, boom problem solved. (The requirement for a nearby water source would be turned off.) In the future when saving inside of structures becomes more stable this can become a global setting like 'SaveOnlyInCampsites,' which can then be toggled using difficulty settings. Pros: This would 'fix' the save game problem. Wouldn't take long to implement. Cons: Losing the ability to save anywhere might cause some rage due to general instability. People are already clamoring for a quicksave options so I can't imagine they would love this. Thoughts? This is a rare case where I don't feel strongly one way or the other, so be free with your opinions. [edit: Alright, I've seen enough strong negative reactions here and in chats to say this would probably ruin more good times than it would create. So I'm going to skip it and just focus my energy on the root of the problem. Thanks for the feedback, everyone.]
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