[img=https://www.blocknload.com/wp-content/uploads/2016/05/KreepySargeTony610x252.jpg]
First things first - we’re moving Eliza out of rotation so she can restock her supply of noxious gases and bringing in Tony to take her place on the back line. Tony joins Kreepy and Sarge this week in the free to play rotation slots.
Dev progress report
May is full of national holidays around Block N Load land, so the team is in and out this month working on a variety of things for our next updates. If you have visited the
Player Test Realm subforum here on Steam, you’ll see that we’re working through some more balance changes for some of our heroes. Get on over there if you want a peek or just want your opinions heard.
As you will have read in our update last week, we want to get some more content in the shop for you to buy. Skins and heroes have the highest development impact since there are more team members involved in this, so producing these takes a little longer than some other features. Currently we’ve got a number of ideas waiting for a concept artist to work through them. Once we’ve got concepts to work from, we’ll get the artists, animators and modellers working.
Another item on our roadmap is more events like last weekend’s Double XP weekend. Did you play and earn your double XP? Is it enough to get you back playing more often? Let us know as we’ll be experimenting with various ways to get players back in the game.
Let’s recap this year’s roadmap as it looks this week:
- Separating Casual and Ranked - Done
- Block Rebalance Pass 1 - Done
- Progression Overhaul - Done
- Hero Balance Passes – On-going alongside development work
- New Tutorial/Hero Tutorials - In progress
- More sales and short term events
- Bundle Support - In Progress
- Double XP weekends - One down, more to plan!
- Free Hero weekends - Scheduled (but it’s a secret)
- Flash sales - Scheduled
- More cosmetic content - In Progress
- Performance, Bug and Quality of Life fixes (including matchmaking improvements) - this is always on-going
As for our feature development work, we’ve got a general order of attack (which could change as a result of other dependencies):
- Squad finder – A way to find other players looking to join a squad before entering the queue to help find people to group up with before starting the match.
- Improved Map Voting
- Seasonal (and other criteria) Ranked leaderboards
- Ranked promotion/demotion systems
- Custom game improvements - Late joining, additional custom game options, etc
- In-game communication improvements - Map ping system
- Clan System - Persistent clans or clan identification
Asia and Oceania server merge
Sadly, neither the Oceania nor the Asia regions are proving particularly viable from a userbase point of view and leaving both open simply causes confusion for new players who are unable to find matches on either. Rather than shut both down, we plan to “merge” them. In real terms, there are no regional datacentres geographically located that are good for both Asia and Oceania, but by calling the region server “Asia-Pacific” we hope to encourage players from that side of the globe to play together. Since many players already choose the North American region as an alternative, we believe the experience won't be any worse at least.
On the 24th of May, only one server - Asia-Pacific - will be available in the eastern hemisphere.
Ranked beta
This coming weekend (13 to 15 May), ranked mode moves to solo queue only with the level requirement raised to 30. We’ll be looking for your experiences with ranked matchmaking as solo players as we work on getting the settings for Ranked to be the best possible.
[ 2016-05-10 16:53:13 CET ] [ Original post ]