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The next series of balancing changes has just arrived in Block N Load after feedback from players. In addition to this, we’re also introducing a number of changes to arenas & refreshing the rotation!
The changes to the World Blocks, which make up the majority of most of our arenas, are some of the most wide-reaching that we’ve made in a balancing pass to date. With these Blocks making up such a large part of the areas that the matches take place in even a small change can have a large impact. With these changes you should find that it’s now easier to tunnel through some materials than others, and that damage from weapons affects the Blocks that we’ve changed in different ways depending on the power of the weapon.
We’ve also tried to address some of the more common comments about balancing that we’ve seen – such as the timer on Astarella’s Orbital Strike Beacon Hero Block being too short to be able to reach it and defuse it – whilst making other changes around this to keep the blocks as balanced as possible when compared against each other.
For the full patch notes click here.
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