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Not much intro necessary today. Because the release notes for the GUILT update mainly speak for themselves. Apart from new content, we finally introduced the mighty Feeder into the wilds, we gave you Issa the Sniper as support, opened a whole new region – The Glare – for you to explore.
But there’s more. And we shut up now and let you read the important parts. ;)
We are hosting an AMA on Reddit 01.03.2018 where we will answer any and all questions you may have!
Hope to see you all there!
We are hosting an AMA on Reddit 01.03.2018 where we will answer any and all questions you may have!
Hope to see you all there!
Hey Everyone. We have finally solved our video problems and sorted out the video setup again, so now we are back with the Black Forest games live show. We are starting today at 18:00/6PM CET You can follow it on both our twitch and facebook! www.twitch.tv/blackforestgames www.facebook.com/BlackForestGames Hope to see you all there! //BFG Team
Hey Everyone. We have finally solved our video problems and sorted out the video setup again, so now we are back with the Black Forest games live show. We are starting today at 18:00/6PM CET You can follow it on both our twitch and facebook! www.twitch.tv/blackforestgames www.facebook.com/BlackForestGames Hope to see you all there! //BFG Team
We just uploaded another hotfix that fixed the back button after you received a perk.
We are still working on the other issues. Please bear in mind that tomorrow (May 25th, 2017) is a bank holiday in Germany (also father's day). As most people in the studio took an off day on Friday as well, there won't be much work done on Rogue Stormers until after the weekend.
Take care and have fun.
We just uploaded another hotfix that fixed the back button after you received a perk.
We are still working on the other issues. Please bear in mind that tomorrow (May 25th, 2017) is a bank holiday in Germany (also father's day). As most people in the studio took an off day on Friday as well, there won't be much work done on Rogue Stormers until after the weekend.
Take care and have fun.
We just released a hotfix for Rogue Stormers. It fixes the player invite bug that occurred after the "Rise of Hindenbork" update.
Still known issues:
We are still working on the back button issue which is not as trivial to solve as it seemed. Our changes to the XP collection in couch co-op broke something, and we didn't encounter it during QA.
We are sorry for the inconveniences this caused. A hotfix for this issue will be released as soon as possible.
If you face the "flight" bug, where you are not able to control the flight after picking up the "Darkness in a Jar" update, we would really appreciate if you could send us your save games as we are not able to reproduce this bug in-house. We assume that there might be a perk or update interfering, but in order to make sure, we need as many different saves as possible. Thanks. :)
The Linux version will be patched after that. Right now, due to the incompatibility between the Windows and Linus versions, online co-op between those two versions is not possible. But we plan to bring the Linux version on par with the Windows version.
We just released a hotfix for Rogue Stormers. It fixes the player invite bug that occurred after the "Rise of Hindenbork" update.
Still known issues:
We are still working on the back button issue which is not as trivial to solve as it seemed. Our changes to the XP collection in couch co-op broke something, and we didn't encounter it during QA.
We are sorry for the inconveniences this caused. A hotfix for this issue will be released as soon as possible.
If you face the "flight" bug, where you are not able to control the flight after picking up the "Darkness in a Jar" update, we would really appreciate if you could send us your save games as we are not able to reproduce this bug in-house. We assume that there might be a perk or update interfering, but in order to make sure, we need as many different saves as possible. Thanks. :)
The Linux version will be patched after that. Right now, due to the incompatibility between the Windows and Linus versions, online co-op between those two versions is not possible. But we plan to bring the Linux version on par with the Windows version.
NEW ENEMIES
On May 19th we will update Rogue Stormers with new content i.e. the new level that Schmitty and Vincent built. But they did much more
Apart from the level they also implemented two new enemies one tough orc, and a new boss: The Heavy Gunship "Hindenbork"
The Hindenbork - BOSS
The Hindenbork is the most recent creation of Ubertinker Kranz. While working on long range goop-carrier missiles, he also developed a new kind of Vehicle. The Hindenbork-Class Gunship was the attempt to create a flying battleship.
Kranz Prototype was named after its captain, Comodore Hanz-Sebastian Hindenbork, a naval officer and former war hero of Ravensdale. The prototypes construction was completed only days before the Rogue Stormers large scale offensive on the heart for Ravensdale, who called the gunship simply The Gimp Blimp.
Fire Orc
Outfitted with the ability to heal in fire, armed with a long-range flame thrower and defended by heavy armor and defensive shielding, the Fire Orc is a very tough opponent to beat.
His main weapons provides him with enough firepower to rival even Prestos flaming inferno. And his armor can take a heavy punch essentially turning this elite enemy into a literally hum orcish tank! Luckily this orc is only employed by Commodore Hindenbork and has never been seen without his commander. Until now
https://black-forest-games.com/2017/05/16/the-rise-of-hindenbork/
NEW ENEMIES
On May 19th we will update Rogue Stormers with new content – i.e. the new level that Schmitty and Vincent built. But they did much more…
Apart from the level they also implemented two new enemies one tough orc, and a new boss: The Heavy Gunship "Hindenbork"
The Hindenbork - BOSS
The Hindenbork is the most recent creation of Ubertinker Kranz. While working on long range goop-carrier missiles, he also developed a new kind of Vehicle. The Hindenbork-Class Gunship was the attempt to create a flying battleship.
Kranz’ Prototype was named after its captain, Comodore Hanz-Sebastian Hindenbork, a naval officer and former war hero of Ravensdale. The prototype’s construction was completed only days before the Rogue Stormers large scale offensive on the heart for Ravensdale, who called the gunship simply “The Gimp Blimp”.
Fire Orc
Outfitted with the ability to heal in fire, armed with a long-range flame thrower and defended by heavy armor and defensive shielding, the Fire Orc is a very tough opponent to beat.
His main weapons provides him with enough firepower to rival even Prestos flaming inferno. And his armor can take a heavy punch – essentially turning this elite enemy into a literally hum… orcish tank! Luckily this orc is only employed by Commodore Hindenbork and has never been seen without his commander. Until now…
https://black-forest-games.com/2017/05/16/the-rise-of-hindenbork/
Changes in gameplay
On May 19th we will update Rogue Stormers with new content i.e. the new level that Schmitty and Vincent built. But they did much more
Apart from the level they also implemented some gameplay changes to Rogue Stormers. The first change concerns the main characters and the unlock conditions. The second is related to couch co-op features.
Character unlocks depend on money collection
Unlocking all characters was one of the issues people had with Rogue Stormers. To have access to all characters in the game, you had to complete one walkthrough. It was intended to be challenging. But we see that we might have overdone it a bit.
So we decided to change the unlock condition. Instead of defeating all bosses to unlock all characters, we changed it to collecting a total of 5000 gold pieces.
New Couch Co-op Functionality
The other thing we changed was how you collect XP in couch co-op. Until now only player one would be able to earn Experience Points. The other players i.e. characters in one account wouldnt get any. But we realize that it was frustrating for many players. For one because couch co-op turned out to seem less rewarding than online co-op. It also meant a lot of grinding to reach the max level with each character. This update change this so every character in a co-op game will earn XP and level up individually. And before you ask: No! You wont get four times the XP if you play with a squadron of Brechts.
https://black-forest-games.com/2017/05/16/the-rise-of-hindenbork/
Changes in gameplay
On May 19th we will update Rogue Stormers with new content – i.e. the new level that Schmitty and Vincent built. But they did much more…
Apart from the level they also implemented some gameplay changes to Rogue Stormers. The first change concerns the main characters and the unlock conditions. The second is related to couch co-op features.
Character unlocks depend on money collection
Unlocking all characters was one of the issues people had with Rogue Stormers. To have access to all characters in the game, you had to complete one walkthrough. It was intended to be challenging. But we see that we might have overdone it a bit.
So we decided to change the unlock condition. Instead of defeating all bosses to unlock all characters, we changed it to collecting a total of 5000 gold pieces.
New Couch Co-op Functionality
The other thing we changed was how you collect XP in couch co-op. Until now only player one would be able to earn Experience Points. The other players – i.e. characters in one account – wouldn’t get any. But we realize that it was frustrating for many players. For one because couch co-op turned out to seem less rewarding than online co-op. It also meant a lot of grinding to reach the max level with each character. This update change this so every character in a co-op game will earn XP and level up individually. And before you ask: No! You won’t get four times the XP if you play with a squadron of Brechts.
We have a release date for our Experiment.
Rogue Stormers - The Rise of Hindenbork"" will debut on Steam THIS Friday - May, 19th 2017!
More info to come...
We have a release date for our Experiment.
Rogue Stormers - The Rise of Hindenbork"" will debut on Steam THIS Friday - May, 19th 2017!
More info to come...
We prepared a little easter egg hunt for you on our website. If you manage to find all 8 hidden eggs, you can enter for a chance to win some BFG swag.
The first egg is hidden on our homepage: https://black-forest-games.com/
The raffle starts Midnight tonight and ends Monday at midnight.
Good luck to you all. :)
We prepared a little easter egg hunt for you on our website. If you manage to find all 8 hidden eggs, you can enter for a chance to win some BFG swag.
The first egg is hidden on our homepage: https://black-forest-games.com/
The raffle starts Midnight tonight and ends Monday at midnight.
Good luck to you all. :)
Upgrades, upgrades, and upgrades
It has been a long time since our last update. So we try to catch up with the latest development.
Vincent planned upgrades, trying to cope with the restriction to use only the features and content available. His goal was to provide some new, unique items. Pictured below is kind of an Upgrades Playground. Basically, it is a test level which offers a controlled environment, without features that could interfere with the test. That way Vincent knows exactly what action triggers what, when, why, and how.
The downside of this approach is certainly that if he encounters a bug and is not able to fix it on the design side, he has to drop the upgrade entirely.
Once an upgrade is tested, bug-free and working, Vincent submits it and its ready to go into the game.
Upgrades, upgrades, and upgrades
It has been a long time since our last update. So we try to catch up with the latest development.
Vincent planned upgrades, trying to cope with the restriction to use only the features and content available. His goal was to provide some new, unique items. Pictured below is kind of an “Upgrades Playground”. Basically, it is a test level which offers a controlled environment, without features that could interfere with the test. That way Vincent knows exactly what action triggers what, when, why, and how.
The downside of this approach is certainly that if he encounters a bug and is not able to fix it on the design side, he has to drop the upgrade entirely.
Once an upgrade is tested, bug-free and working, Vincent submits it and it’s ready to go into the game.
New main character and features With the new level approaching the final stages, we made a decision on who the main character will be: It’s Giana, including her switching mechanic. While we were at it, we also mashed up some characters and enemies from Twisted Dreams into the mix. https://youtu.be/a8Rc51ABX1M Another feature is a complete main menu overhaul. Originally we planned to include this at a much later stage, but we thought a more modern approach would fit well into the Rogue Stormers universe, and we couldn't wait. The release is scheduled for next Monday, since nobody in their right minds would release anything on a Saturday, April 1st...
Freebies? Freebies!
Vincent integrated some new, fixed upgrades into the level. Upon pickup, they will spawn a random rare item. A freebie! Right now they are placed at the beginning and the middle part of the map. In order to prevent loot ninjas the maximum amount of freebies you can stack is two. The screenshots show the upgrade in action. Until Vincent and Schmitty get some time from an artist, the chair currently representing the upgrade will function as a placeholder.
For the remainder of the week, Vincent will create some new upgrades, and secondary weapons, as well as continuing to polish the level.
As a little reminder: We still want to know what you think about how difficult this level should be. Head over to our survey and vote for your preference.
https://docs.google.com/forms/d/e/1FAIpQLScV9wdswRF84FgN4YURe-aXAzQxV6DYWVBHVZ-WMIX3XzJnbQ/viewform?usp=sf_link
We already posted this in the discussion board. Schmitty and Vincent currently are finetuning the level. Now we realize that the games' difficulty is a much debated issue. That's why we’d like to know how hard, or easy, you want the level to be. Just answer this question in the survey linked below and let us know. https://docs.google.com/forms/d/e/1FAIpQLScV9wdswRF84FgN4YURe-aXAzQxV6DYWVBHVZ-WMIX3XzJnbQ/viewform?usp=sf_link Thanks!
Our animation intern Jeroen spend the better part of the week rigging the airship boss. And please make him smile by cheering for him. This boss is actually the first thing he created since he started working at Black Forest Games that he actually can show to the people close to him. All other projects he worked on so far were created under strict NDA.
Having said that... see the magnificent Airship Boss in his idle animation.
Video on Youtube
Yes, yes. We said we would uncover the new airship boss today. Well… we don’t. Not today, anyway.
The level is now completely set up. All chunks have their first draft gameplay in them. Assets not yet in the game, or not yet done have placeholders in place.
Vincent added some mini-challenges into the level, which were only possible because of the linearity of most of the level. Yes you read that right. Although most of the levels will be linear and premade – Schmitty and Vincent decided to include some procedural chunks into the level – for challenge.
The next steps are mainly polishing and incorporating feedback from playtesters.
And promise. Tomorrow we will present the airship boss to you.
Reverse engineering.
Welcome to bug county…
Vincent encountered a bug, where the camera jumped randomly to the higher chunk and back again. His first guess was a missed tag that he should have placed on the chunk, in order to fix it in place within the level setup. The real reason was much simpler. He forgot to assign a difficulty, which caused the editor to not recognize the chunk properly and sent the camera bouncing like a frantic poodle.
Next to setting up the audio triggers, which is important in case we actually are able to include the audio, Vincent mainly worked on small changes to various chunks, adding new mobs and tweaking the placement of level-elements.
Vincent was also able to playtest one of the flying sections of the new level, which he turned into a short clip
Watch the videos here:
https://www.youtube.com/watch?v=NsENjEAcUTM
https://www.youtube.com/watch?v=YL6TDJlyF1M
Vincent created an attack for the level boss of our experiment. A friggin, homing, deadly fireball. How will it work? Watch the video. Try to imagine the new boss - a big, badass, hurling fireballs that actually home in towards you… But it doesn't end there - while you get bombarded by these fireballs, you'll hear - hear that guy throwing all kinds of insults at you. Okay... the latter is an option both Vincent and Schmitty explore. When they sat together, exploring the possibility of including voice acting for that fireball-hurling boss, things got pretty interesting. And if you know Schmitty, you know that this meeting became very... expressive. We'll keep you updated on the progress!
Vincent and Schmitty finished the level layout and basically built a level where they can walk through from start to end already. Of course, the stuff THAT IS in there isn’t the stuff that SHOULD be in there…
In essence, that means the frame is finished, now they work on the interior design.
We think they have fun. Because when we pass by their workspace every now and then we overhear laughter and see them rubbing their hands.
Do you want to know more? https://www.facebook.com/BlackForestGames/videos/1374388155954620/?permPage=1
Vincent and Schmitty began work on their task. From their basement headquarter under the stairs, one of the first things they had to tackle was to answer some basic questions: What limitations will they face? Both in terms of the tools they have at hand and the available content. What is the story? Will there be a main character? And if yes, who?
You might have guessed it. Right now both Schmitty and Vincent follow the idea of a handcrafted level. Thoroughly planned from beginning to the end, with high and low points, special segments, a dedicated story, and more.
We’re still curious where everything will lead us. Right now it promises fun.
What are your thoughts??
While cleaning up today we found some long lost developers living in a hidden room under the stairs in the studio dungeons:Schmitty and Vincent. Wondering what to do with them we finally decided to throw them on Rogue Stormers. Their mission: To design something with the existing assets of RS within two weeks.
Something we don’t even know if it’s possible. But they are sincerely confident to make it, given the deep dungeon expertise they gained during their tenure under the stairs.
We will cover the progress of this experiment, in real time and release information, images, videos and everything we have on it – except the source code, of course – as soon as we have it. You’re free to send us comments, suggestions, your plain thoughts, in fact, we would very much like it if you did so.
We have no idea, where this will end, but we’re eager to see.
With that said… Let the gamesperiment begin.
Today's patch adds two new languages to Rogue Stormers:
Polish and Dutch.
we fixed a bug in the translation matrix. Portuguese and Brazillian-Portuguese translations are working again.
Hey all. We're starting a new video series. BFG plays: games... First game is - naturally - Rogue Stormers, since we're in the middle of the launch preps.
Head over to Youtube if you're interested, give it a thumbs up. And share it everywhere. :)
Watch the video on Youtube
In other news. We've made massive progress fixing our audio problems. ;)
We have release dates for the Rogue Stormers PlayStation 4 and Xbox One versions. In addition we offer a bundle with Giana Sisters: Twisted Dreams on both platforms.
Read more
We’re very happy to announce that we’re able to offer Rogue Stormers now to an even wider audience: We are adding Turkish and Traditional Chinese to the list of supported languages. Discover the city of Ravensdale and its goopy history all anew with the help of these new settings available.
Since the Steam release of Rogue Stormers in April, we have been working on a Linux version. That port has been finished, and is available on Steam now. It contains all the fixes and improvements we delivered for the Windows version. And more!
At the same time we uploaded an update for the Windows version. Apart from a couple of bug fixes, it now features multiplayer compatibility with the Linux version, enabling players of both versions to fight the evil Hector von Garg together.
Happy hunting!
Change-Log (v3205):
New Features:
The BFG Live Show is finally back, today at 6PM CEST/12PM EDT on our usual twitch channel. You have a question you want answered? Pop it in the comments and we'll get to it live tonight! See you there! https://www.twitch.tv/blackforestgames
The patch is now live on the stable branch. The cause of the random crash has been identified and fixed. We also found and fixed a few other bugs compared to the weekend patch.
Below you'll find the change log for this version.
Gameplay:
It's Black Forest Games' favorite patch day. This time we mostly fixed issues in single player and multi player mode. There is, however, a random crash bug where we are not able to find the cause. That's why we decided to release the patch as apublic beta over the weekend. That's for all of you who like to try the new version before the official release. Be aware that it is not stable.
Below you'll find the change log for this version.
Gameplay:
Today’s hotfix takes care of the following issues:
Today we released a patch with tons of fixes and changes. Let us know on the forums if you still have issues after this patch. Bug fixes:
We just finished a patch which is not tested yet. As soon as this is done, we will update Rogue Stormers. For those who cannot wait we uploaded the patched version to the public beta. You can play it with your leveled characters and all earned perks will end up in the live version. Attention: You will only be able to play the multiplayer with gamers playing the test-version also. The patch will bring a range of improvements which are listed below, but most important: WE FOUND THE REASON FOR THE RANDOM FPS-DROPS! It's a bit embarrassing we haven't discovered this earlier: An old item from the prototype phase, an exploding barrel, that was meant to be deleted everywhere still was existent. It was hiding there in a levelchunk-background, hungry for PC power, killing performance everytime it was loaded. Finally we fought back, hunted it down and banned it to the code-nirvana. Let us know about your experience with that! The other fixes:
We just uploaded the DcPP aka the dualcore performance patch. This should improve the issues with dropping framerates on some dualcore machines.
The last patch caused some smaller bugs. They are fixed now: Multiplayer - client - team setup screen - arrows / gamepad button hints are flickering (weak CPUs) Chinese path used - Windows mouse cursor used and disappear after you're back in the Main Menu Battlegate - missing health kits
Sorry for being late with the detailed patchnotes regarding balancing, we focused on bringing the patch live yesterday. However, here they are: - Characters level up much more quickly now, roughly one level up per mission on average. Beating Garg is likely to result in two, and a thorough playthrough can result in up to nine level ups. If you rush through the missions, you’ll likely end up with seven. Note that these values apply to low-level characters, and that leveling gradually slows down as a character climbs levels. - Secondary weapons with a manual reload have been adjusted. They now reload much more consistently no matter which character you’re playing. “Manual reload” refers to secondary weapons that only reload if you hit an enemy with your primary weapon. The following weapons have been affected: o The Volley Gun now is a manual reload weapon, and its magazine size has been doubled from 15 to 30. You can now empty the magazine for huge burst damage or portion out controlled bursts to quickly finish off wounded enemies. o The Health Grenade now reloads over a span equivalent to completing the first mission (i.e. it reloads multiple times on larger missions with more enemies). o The Orbital Strike Beacon can now be used much more frequently and has a huge area of effect. The damage has been reduced to compensate. It now is a reliable screen clearer instead of a high-risk boss killer. o The Plasmarizer now fully reloads a charge with but a few hits of your primary weapon. o The Pocket Drones reload more quickly now. o The Moonlight Claw still recharges automatically, but now also has a substantial bonus manual reload. This means that it’s at full ammo at the start of every fight, and you can slash at your enemies almost constantly as long as you occasionally refresh the manual reload with your primary weapon. - The Hand Cannon’s automatic reload speed has been increased. - Vaults now are much more likely to contain lots of gold or XP. They can now also spawn large healing kits. - All hazards now consistently have their damage lowered to 5. - Fixes: o Loot spawned from chests and gambling stations should no longer get stuck in walls and ceilings. o Stabbygale now properly fires her shotgun in both directions when she picks up the Kinked Barrel upgrade (a bug removed her shots instead of duplicating them). - Upcoming fixes and balance changes: o We are currently working on fixing the bug that causes the Amplifire secondary weapon to break Camille’s rocket explosions. o Brecht’s ability will also grant piercing to all attacks to improve his chances against large groups and to allow him to reliably hit priority targets. o It will be possible to set the first battle gate on fire as intended, making the fight a lot easier for Presto. o The Plasmarizer will receive a damage buff. o Multiple improvements to multiplayer and looting (more details after implementation and testing).
We just uploaded the next patch so nothing stands in your way for a weekend full of Rogue Stormers: * Crash fix for running the game in a folder containing Chinese characters * Random crash fix when opening chests and menus * Being invited to a game no longer forces you to use keyboard/mouse (clients can now freely switch between controller and keyboard at all times) * Some balance changes * Bunch of audio and camera fixes Also we fixed some smaller bugs you reported to us. keep storming
Whatever we messed up, Valve fixed it and we're back in full glory! Thanks to Steam support for the help and to you out there for your patience. Now feel free to grab your game!
Since half a day only the Deluxe-Edition is visible in the store. The same issue already appeared when the game has been finally released, so we are confident that this will be solved by Valve soon. It won't take long until you will be able again to buy your favorite run'n'gun!
Some say everything in life is about character, today's patch is indeed: Implemented: Possibility to use keyboard
+
keys and/or gamepad D-Pad to switch between the characters in multiplayer team setup screen Fixed: Bug that it was not possible to switch the characters after Presto was unlocked in multiplayer team setup screen Fixed: Character information no longer cut in multiplayer setup screen Fixed: Correct icon shown for Perk "Capitalist Health Care" Fixed: Various SFX Updated: Level geometry in ruin section polished As always, thanks for your feedback!
Due to a bug in the Chinese (and Portuguese) localisation didn't show up when selecting the language in the game. This has been fixed with the day-one-patch on Friday. Sorry for the confusion.
Ladies and gentlemen, heroines and heroes, amazons and knights! We proudly announce that Rogue Stormers has officially left Early Access once and for all. Your favorite goblin-smashing, orc-fragging run’n’gun action game can now be played in all its glory live on Steam! With deep gratitude and humility we bow our heads to all our Kickstarter backers and Early Access adopters who supported us and made it possible for us to come this far. We are eager to hear your feedback! To everyone who wants to join the bloody battle to liberate Ravensdale, here’s what awaits you in Rogue Stormers: I'm So Ronery: single player mode Gun Together for Fun Together: up to four players local/online co-op All You Can Kill Buffet: 5 character classes to wreak mayhem on mutant monsters and murderous machines in a variety of playstyles Sick Arse Biomes: all generated procedurally with randomized combinations of enemies, traps and upgrades for infinite replayability Farting Angels and Things That Have Teeth but Shouldn't: deal with orcs, goblins, death machines, eldritch horrors and battlegates bristling with weapons Set Things on Fire: trigger environmental chain reactions that will kill your enemies and maybe you too, but idk, it looks cool It's So Shiny: game world modeled in meaty 3D Permanently Perky: trick yourself out with persistent perks that accumulate through level ups Have fun, The whole BFG team
From Good Friday to Easter Monday (03/24 – 03/28), owners of Rogue Stormers on Steam will be able to access the exclusive preview. Players will need to activate it in the game's properties in the Steam library (select "Preview - Easter Preview Event"). Afterwards we would love if you could take the time to fill out the form here - feedback Hope you all have a great easter!
We want to announce today that we’re forced to keep the lunatics in our cages for a little bit longer – The Steam release of Rogue Stormers will be delayed to April 21st, 2016 . We’re using the extra time to make sure Rogue Stormers launches with maximum polish. There’s already lots of content in the game–and with the final release we’ve added even more. Releasing Rogue Stormers with sub-par game balance is simply not acceptable to us. Good news is you will get a sneak-peek into the current, almost-final release during a special Easter Event. From Good Friday to Easter Monday (03/24 – 03/28) Steam Time, owners of Rogue Stormers on Steam will be able to access the exclusive preview. Players will need to activate it in the game’s properties in the Steam library (select “Preview – Easter Preview Event”).
Hey everyone. Today we would like to show you our brand new rogue stormers trailer - https://www.youtube.com/watch?v=BH-jXpOVc3k&feature=youtu.be - Hope you all enjoy it!
Hey everyone. As every year Black Forest Games provides you with all the love that you need with our amazing valentine´s cards that you can send to the people you love or hate up to you! We wish everyone a happy valentines day and hope you get to spend it with someone special! Giana Sisters Cards Valentines Card 1 Valentines Card 2 Valentines Card 3 Rogue Stormers Cards Valentines Card 1 Valentines Card 2 Valentines Card 3 Valentines Card 4 Valentines Card 5 Best Regards Your Black Forest Games Team.
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