First of all, you should keep in mind that the game is still a work in progress and so that many things are still missing before starting to see the original idea into its entirety.
If you're waiting for instant fun, maybe you should consider keeping an eye on the game and wait for a more advanced state before going any further.

In the world of Hide & Hold Out, you are one of the survivors of the cataclysm which happened near the end of the 20th century.
This cataclysm has led to a brutal elevation of the sea level all around the globe. Today, you don't really know if there is still a true "land" somewhere, but you know that this reef saved you after the disaster. Well... not only you, actually, and that's more of the problem.
You will have to find by yourself something to eat, materials and fuel to stay alive, to build yourself a home and to start building boats and weapons.
The other players can be a curse in H2o, but they can also be a blessing as working with other survivors will give you the key to both safety and power.
H2o is still far from its final form, but we really wants to give a specific importance to the interactions between the players. Giving you the means to deploy large ships to fight as a team, merchant boats to trade...
We plan to add a skill tree in the near future, so that each player in a group can choose a specific role. Such as scout, driver, gunner, or even a kind of doctor who could craft specific drugs to cure diseases and poisonings.
We want to develop this part of the game with the community, once that the classical structure of a survival game will be properly set, balanced and stable.

If you're waiting for instant fun, maybe you should consider keeping an eye on the game and wait for a more advanced state before going any further.

In the world of Hide & Hold Out, you are one of the survivors of the cataclysm which happened near the end of the 20th century.
This cataclysm has led to a brutal elevation of the sea level all around the globe. Today, you don't really know if there is still a true "land" somewhere, but you know that this reef saved you after the disaster. Well... not only you, actually, and that's more of the problem.
You will have to find by yourself something to eat, materials and fuel to stay alive, to build yourself a home and to start building boats and weapons.
The other players can be a curse in H2o, but they can also be a blessing as working with other survivors will give you the key to both safety and power.
H2o is still far from its final form, but we really wants to give a specific importance to the interactions between the players. Giving you the means to deploy large ships to fight as a team, merchant boats to trade...
We plan to add a skill tree in the near future, so that each player in a group can choose a specific role. Such as scout, driver, gunner, or even a kind of doctor who could craft specific drugs to cure diseases and poisonings.
We want to develop this part of the game with the community, once that the classical structure of a survival game will be properly set, balanced and stable.

- Multiplayer
- Open world
- Player Constructions
- Fuel & Electricity
- Crafting & Resource processing
- Fishing, Farming, Gathering
- In-game map
- VoIP
- Clan system
- Vehicles
- Aircrafts
- Ships
- Modular Turrets
COMING DURING EARLY ACCESS:
- Advanced exploration (especially underwater)
- a bigger map (sized for 80 players and not ~40 as currently)
- More wild life, Gathering and advanced farming
- Ghosting & Random events
- Skills & Specialisation
- Diseases & Injuries management
- Bounty system
- Battle Mode (coming as a free update at the end of the early access)
- And many others... (Check Trello!)
PRESENT:
Follow the development:
https://trello.com/b/kDBzUl9h/hide-hold-out-h2o-dev
Patch - v0.10.01 is Live!
Remember you can follow the development and take part of it on the Trello and Debug Trello pages.
Here is the list of the notable modifications that come with the version 0.10.01!
Notice that a new server as powerful as the official server "France 2" has been launched with this update for the USA and Canada players (it is located near Montreal).
IMPROVEMENTS:
- The system making the player sliding when he is standing on a slope too inclined is now much smoother and won't make the camera flicker like it did before.
- EAC is has been updated.
- Some looting crates have been added in the cities but a bigger work has to be done conserning that.
- The green looting crates will spawn randomly among the normal crates.
- It is now a bit easier to interact with the dead bodies.
- Interacting with the helicopter is easier.
CHANGES:
- FIXED: Falling from a high place for no reason shouldn't happen anymore.
- FIXED: The map was bad sized when using other resolutions than 1920x1080 and were eventually hiding the respawn buttons.
- FIXED: The dead bodies not appearing should be resolved, we haven't been able to test it in real situation so this bug may still happen sometimes.
- FIXED: It wasn't possible to select seeds to plant them in the cultivation devices.
- FIXED: The activation sound of the electrical nodes was't played.
KNOWN ISSUE:
- The Linux client seems to still not connect with EAC correctly.
ADDITIONAL NOTES:
[u]The servers have to be updated as well![/u]Remember you can follow the development and take part of it on the Trello and Debug Trello pages.
[ 2017-06-02 21:41:16 CET ] [Original Post]
Patch - v0.10.01 is Live!
Remember you can follow the development and take part of it on the Trello and Debug Trello pages.
Here is the list of the notable modifications that come with the version 0.10.01!
Notice that a new server as powerful as the official server "France 2" has been launched with this update for the USA and Canada players (it is located near Montreal).
IMPROVEMENTS:
- The system making the player sliding when he is standing on a slope too inclined is now much smoother and won't make the camera flicker like it did before.
- EAC has been updated.
- Some looting crates have been added in the cities but a bigger work has to be done conserning that.
- The green looting crates will spawn randomly among the normal crates.
- It is now a bit easier to interact with the dead bodies.
- Interacting with the helicopter is easier.
CHANGES:
- FIXED: Falling from a high place for no reason shouldn't happen anymore.
- FIXED: The map was bad sized when using other resolutions than 1920x1080 and were eventually hiding the respawn buttons.
- FIXED: The dead bodies not appearing should be resolved, we haven't been able to test it in real situation so this bug may still happen sometimes.
- FIXED: It wasn't possible to select seeds to plant them in the cultivation devices.
- FIXED: The activation sound of the electrical nodes was't played.
KNOWN ISSUE:
- The Linux client seems to still not connect with EAC correctly.
ADDITIONAL NOTES:
[u]The servers have to be updated as well![/u]Remember you can follow the development and take part of it on the Trello and Debug Trello pages.
[ 2017-06-02 21:41:16 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04
- Processor: Intel Dual-Core 2.4 GHz or similarMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce 560 ~ 1024 MB video RAMNetwork: Broadband Internet connection
- Storage: 3 GB available space
Recommended Setup
- OS: Ubuntu 15.10
- Processor: Intel Core i7 or betterMemory: 8 GB RAM
- Graphics: GeForce 760 or betterNetwork: Broadband Internet connection
- Storage: 4 GB available space
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