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Hey everyone! We've finished work on a major update to Rogue State that is available now as an opt-in beta for anyone that wants to try it out (right-click, Properties, betas). Warning: Rogue State 1.20 isn't compatible with saved games from previous versions. Old saved games can't be loaded in the new version. Gameplay Changes - New gameplay modes! Endless mode has no Farouk, and continues on forever unless your loyalty reaches zero. Easy mode is...well...easier than the base game. Hard mode lasts for six years, rather than five, and has the usual ramped up difficulty of the previous "nightmare mode". These modes can now be combined with any scenarios you've unlocked. - Loyalty points in excess of 100 are stored in a "loyalty bank" and can be redeemed from the Parliament menu for benefits. - Policy effects now have hard limits. Gone are the days of boosting support for a quarter of the game and then coasting for the rest. - Policy window redesign, with clearer linkages between policies and their effects. - Two new policies: mass-transit and education. - Two new events! - Murders of Cabinet ministers are now less common. - Counterfeiting currency gives smaller rewards, smaller likelihood of detection and pays out even when detected (40m/33%). - Clicking on the dog's nose now brings up the cheat GUI. Cheat-codes disable highscores and achievements. "makeitrain" gives $200m and "assumecontrol" gives 20 LP. - Tooltips on the treasury, your regional projects and your Cabinet ministers now let you know exactly what you're getting into. - Very high education and very low corruption improves UN relations. - Allowed the game to start without a family name. - Added a bit of randomness to npc attack/defence values. - Enemies at war with another NPC now (usually) have a reduced defence value. - Highlighting factions in policy menu displays what policies and policy effects affect them. - Severe tax changes now improve or devastate employment and GDP. Bugfixes - Actions now should always update your treasury funds, including printing currency and having your bailout money repaid. - Fixed policy slider mouseovers not appearing in some cases. - Fixed Necromancy: Assassinated leaders could still phone calls. - Fixed wrong npc IDs when animating relationship bars. - Fixed rounding errors in quest benchmarks. - Meteor strikes no longer break the game if you need to rebuild intelligence or a hotel. - Oil pipeline now calculate correctly. - New unlockables and highscores are no longer overridden when loading an old saved game. - Fixed possible crash when loading a wrong VoiceMode variable. - Fixed division by zero crash when tourism = 0. - Fixed "attack npc" quests. - Fixed quest_complete variables not getting reset to false when the quest is over. - Export revenue quest disabled until turn 5. - Death penalty now calculates effects correctly.
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