





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Greetings Star Commanders! We watched a lot of twitch streams last week and tracked some new bugs but really focused on performance and refinement of the existing missions. We added in a god mode where you can pick up and move things around your ship to help with some of the inventory management issues people were having. Give a shot and tell us what you think! Patch notes below: * Added in hand-of-god movement mode to rearrange ship inventory * Mesh merge issue should greatly improve performance over the long haul * Made the object returning into a warning rather than a red error...isn't as gamebreaking as a red error makes it look. Fix to new object particles * Reduced dead body devolve time * Fix to heal animations loops * Crew promotion added into tutorial * Kits picked up on your ship will auto-swap as long as they have the same function, no matter the kit. * Kits picked up on other ships will automatically be sent to your ship if the character has a kit equipped with the same function. * New security hats for females * Removed nebulas (will reintroduce after some balance and polish) * Pirate base is a bit easier * Fixed a default character animation setting that no longer existed in game * Fix to the CureState Missing Analyze Animation. * Characters should no longer leave an Attack or Pathing state to deal with someone shooting at them. * Fix to DialogChatManager and HealthBar Exceptions. * New pirate encounter * Fix to Machine Gun collision from ships. * Added Mouseovers to Player Ship Panel * Moved the Nav Orbit Panel mouseovers to the left side * Fix to Mission Panels stacking on top of each other. * Fix to PlacedObject Console Wrapper issue. * Weapons no longer insta-fire upon targeting or retargeting. * Final battle should be a bit more reasonable Enjoy! Warballoon
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