





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Greetings Star Commanders! To begin with, if you are interested in our day-to-day bug list and things we are working on we have just made our Trello list public. You can literally see everything we are working on as we get ready for our next release. Check it out here: https://trello.com/b/62lIsFwL/alpha-10-tutorial So what's done? We have physics, equippable kits, melee combat, store building, encounters, lighting and probably about 1000 other things all set. We are currently still polishing the second half of the tutorial that introduces ship systems and power management and working through the intial encounters after you have built up your station and set off with your ship. If you are curious about why things take a while feel free to take a look at our bug list. We play the game nightly and submit any game ending/null reference stuff in the moring to work on then continue on our path. Polishing a tutorial has, by far, taken the most time. Everything works but not everything works great - and that's what we want. As an example: during the tutorial a shuttle comes in to drop off some new staff for you hire on your station. Right now the ship does not arrive - the guys just appear. This is probably ok for gameplay but it really kind of ruins the sense that you are in a living, breathing galaxy. These are the types of things that we want to zero in on and fix up before we push our next release. The team is working extremely hard. After the next release we should be in such a better place to work with our community on bug fixes, new content and other fun stuff. We are confident you will enjoy the next release - the jump between the previous version is pretty astronomic. Cheers, Warballoon
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