Survive solo or team up to play a main role in your enemies destruction. Dodge asteroid storms, blast across the void of space and take advantage of destroying freighter ships to catch your foe in massive explosive bursts.
Weapons, ships, environmental hazards and backgrounds are all lovingly crafted pixel art.
Quick to learn, challenging to perfect. Knowing when to charge your shot, employ the fireball melée or discharge canons from a safe distance is half the battle.
War with your friends at parties, or when you're simply chilling on a Friday night.
* This game is best experienced with 1 - 4 dual analog stick gamepads
Controls:
Left analog stick to move
Right analog stick to aim
Right bumpers (R1 or R2) to shoot, charge missile attack
Left bumpers (L1 or L2) to boost, unleash fireball melee after charging
Credits:
Design/Art/Development: Justin Luk
Music/Sound Effects/Additional Development: Chuck Bergeron
Additional Music: Memorecks
Twitter: @madcapacity & @chuckbergeron
Sept 30th, 2016, Updated to build 1795:
https://youtu.be/_WuPQXN702w
Survival Singleplayer:
- Improve the AI difficulty
- Warship now fires on players and bots
- Add UI elements to show what kill & wave # you're currently on
Versus (Local Multiplayer):
- Current leader fires a rainbow burst and spits out colorful engine trails (target them)
- Killing another player with a succeful critical chase awards that player a kill
- Warship now fires on players
Both:
- Added new song: LREVG - HIIT ANND RRUN
- Tripled up Memorecks' Victory song so it is 3 minutes long instead of 1 minute
- Added ship callsigns in player select panels
- Change how we unload / load scenes, fade out the music first to avoid crackles and pops which could damage speakers and are fucking annoying to ears everywhere
Next Up:
- Juice up the scoreboard UI
- Versus Team DM, 1vs2, 1vs3 and 2vs2
- Survival Mode: Leaderboards
- Allow toggling of image effects in Settings
- Add new environments
- Reflective asteroids
Sept 30th, 2016, Updated to build 1795:
Survival Singleplayer:
- Improve the AI difficulty
- Warship now fires on players and bots
- Add UI elements to show what kill & wave # you're currently on
Versus (Local Multiplayer):
- Current leader fires a rainbow burst and spits out colorful engine trails (target them)
- Killing another player with a succeful critical chase awards that player a kill
- Warship now fires on players
Both:
- Added new song: LREVG - HIIT ANND RRUN
- Tripled up Memorecks' Victory song so it is 3 minutes long instead of 1 minute
- Added ship callsigns in player select panels
- Change how we unload / load scenes, fade out the music first to avoid crackles and pops which could damage speakers and are fucking annoying to ears everywhere
Next Up:
- Juice up the scoreboard UI
- Versus Team DM, 1vs2, 1vs3 and 2vs2
- Survival Mode: Leaderboards
- Allow toggling of image effects in Settings
- Add new environments
- Reflective asteroids
Minimum Setup
- OS: SteamOS or similar
- Processor: Dual CoreMemory: 1 GB RAMStorage: 1 GB available space
- Memory: 1 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
Recommended Setup
- OS: SteamOS or similar
- Processor: Dual CoreMemory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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