Automata Empire
Nonadecimal Creative Developer
Nonadecimal Creative Publisher
2016-04-08 Release
🎹🖱️Keyboard + Mouse
Mixed
(48 reviews)
The Game includes VR Support
Public Linux Depots:- Automata Empire Linux [97.33 M]
Update #3: Patches and PerformanceIn the past few weeks, I quietly patched Automata Empire several times so that everyone could benefit from things I've fixed while working on multiplayer. Many of these changes make multiplayer more fair by eliminating slowdowns and timing issues for people with slower computers, but it also reduces lag in singleplayer. I still have to tackle the Steam friends matchmaking functionality, but multiplayer should be live in Update #4 this month.
Here's what's changed:
- fixed several bugs that caused game to freeze
- fixed building construction/destruction timer bugs
- clicking a sidebar button no longer constructs a building underneath when your monsters are present
- remade Game Over menus to prevent bugs when spectating after a multiplayer loss
- fixed bug that occasionally prevented player from building on valid locations
- significant improvements to FPS again! (~60FPS)
- adjusted overpopulation thresholds
- fixed another bug that allowed players to destroy their own flag capture zone in CTF
- improved AI's responsiveness to human threats
- fixed bug preventing AI from building walls on the NE corner of their bases
- AI generally builds more walls now
- improved AI's flag return capabilities in CTF
- fixed bug that caused lower post-game achievement scores
- fixed bug when pressing ESC in Game Over menus
- monsters no longer talk when Purple is selected in Autoplay
- fixed a memory leak
[ 2016-08-04 09:39:12 CET ] [ Original post ] Update #3: Patches and PerformanceIn the past few weeks, I quietly patched Automata Empire several times so that everyone could benefit from things I've fixed while working on multiplayer. Many of these changes make multiplayer more fair by eliminating slowdowns and timing issues for people with slower computers, but it also reduces lag in singleplayer. I still have to tackle the Steam friends matchmaking functionality, but multiplayer should be live in Update #4 this month.
Here's what's changed:
- fixed several bugs that caused game to freeze
- fixed building construction/destruction timer bugs
- clicking a sidebar button no longer constructs a building underneath when your monsters are present
- remade Game Over menus to prevent bugs when spectating after a multiplayer loss
- fixed bug that occasionally prevented player from building on valid locations
- significant improvements to FPS again! (~60FPS)
- adjusted overpopulation thresholds
- fixed another bug that allowed players to destroy their own flag capture zone in CTF
- improved AI's responsiveness to human threats
- fixed bug preventing AI from building walls on the NE corner of their bases
- AI generally builds more walls now
- improved AI's flag return capabilities in CTF
- fixed bug that caused lower post-game achievement scores
- fixed bug when pressing ESC in Game Over menus
- monsters no longer talk when Purple is selected in Autoplay
- fixed a memory leak
edit: On August 5th, I also patched one more time to fix a brand new bug that sometimes caused construction to stall on certain buildings.
edit: On August 11th, patched again to fix a rare bug where buildings started teleporting around the map. Also fixed some missing images in the How To Play guides.
[ 2016-08-04 09:39:12 CET ] [ Original post ] Seize power and build an empire of fuzzy cellular automata monsters!
Inspired by Conway's Game of Life, Automata Empire challenges you to herd hundreds of mindless automata subjects to smash your rivals' castles and steal their territory. While your loyal subjects lack individual intelligence, you can sacrifice them to build chains of taverns and roads to impose order on chaos. Ready to invade? Build some high-velocity catapults to launch your minions directly into battle. Balance expansion and consolidation carefully to grow your empire into enemy territory and gain dominance over the toroid. Or cleverly engineer feedback loops to surprise your opponents with overwhelming force.
Five Gameplay Modes
- Siegecraft - lay siege to foreign strongholds while surrounding your own castle with a maze of defenses
- Migration - battle for the last habitable land as you flee from an unstoppable horde of undead
- Capture the Banner - sneak troops into the enemy base to steal their flag… but herding it back to your base is harder than it looks
- King of the Plateau - secure your sovereign right to territory by flooding it with as many of your subjects as possible
- WAAAAAR!! - wage plain old deathmatch warfare
Singleplayer and Online Multiplayer*
Battle 3 friends in all 5 game modes and practice your foreign diplomacy: forge alliances and then conveniently forget them at the most inconvenient times >_>
*online multiplayer delayed until after launch
Short, Satisfying Matches
The average match is designed to last about 12 minutes. Or turn on Lightning Mode and play the game at 2x speed.
Autoplay
You'd prefer to watch? Let the AIs battle each other!
MINIMAL SETUP- OS: Ubuntu 12.04 or SteamOSMemory: 2 GB RAMGraphics: 1280x720 or higherStorage: 110 MB available space
- Memory: 2 GB RAM
- Graphics: 1280x720 or higher
- Storage: 110 MB available space
4.18$ (16%)
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