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Refunct is a peaceful, short first-person platformer about restoring a vibrant world.

Features

  • Platforming: Wall-jumps, slides, pipes, lifts, springboards, ...
  • Beautiful: Emotional soundtrack and vibrant visuals.
  • Peaceful: Non-violent, open world without death.
  • Playful: Learn to play without tutorials.
  • Relaxing: Play at your own pace without pressure.
  • Dynamic: Changing world and music-synced day/night cycle.
  • Seamless: Half an hour of uninterrupted quality playtime.
  • For Everyone: Enjoyable by a wide variety of player skill.
Refunct
Dominique GrieshoferDeveloper
Dominique GrieshoferPublisher
2015-10-16Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive (7405 reviews)
VR Support
Public Linux Depots:
  • Refunct Linux [177.25 M]
Refunct Mac, Linux, SteamOS Release + Update 3

Game Description Image

Hey all! Refunct has just been released on Mac, Linux and SteamOS including Update 3 which improves gameplay, input, visuals, consistency and overall polish:

  • Added support for Metal (Mac) and OpenGL (Mac, Linux, SteamOS)
  • Added real-time planar water reflections
  • Added ocean ground
  • Added reticle scaling above 1080p
  • Added anti-aliasing setting
  • Added framerate limit setting
  • Added supersampling to resolution scale setting
  • Added ability to close all menus using menu button
  • Added moving mouse to Continue button on showing menu
  • Added showing logo during game load
  • Added cross-platform cloud save synchronization
  • Improved climbing smoothness in edge cases
  • Improved movement consistency by re-snapping all objects to grid
  • Improved music transitions
  • Improved game completion text quality
  • Improved shadow quality
  • Improved auto detecting quality settings taking resolution into account
  • Fixed one frame input delay
  • Fixed one frame visual pop-in delay
  • Fixed starting game in full-screen properly
  • Fixed field of view value for non-16:9 aspect ratios
  • Fixed travel pipe translucency order under water
  • Fixed button beacon color under water
  • Fixed music transition after game completion
  • Fixed mouse visibility after clicking background of menu
  • Fixed z-fighting of one pillar
  • Fixed wall-jump when being exactly in between two pillars
  • Fixed sensitivity setting rounding for certain values
  • Fixed resolution setting order
  • Fixed playing faint sounds on game start
  • Removed game pause in menu to increase immersion
  • Tweaked pipe travel speed
  • Tweaked water effects, water colors, sky colors and cloud density
  • Tweaked collectibles' light intensity
  • Tweaked game intro and outro duration
  • Tweaked quality scaling
  • Tweaked default field of view (from 100° to 105°)

Before getting Refunct on the new platforms please keep these current engine limitations in mind:
  • Real-time planar water reflections do not work in OpenGL (Linux, SteamOS and Macs from before 2012 or with macOS before 10.11)
  • Steam overlay does not work on Mac
  • Steam screenshots do not work on Mac, Linux and SteamOS

This has been Refunct's biggest update yet and to celebrate Refunct will be 50% off this week so please tell your friends!

http://store.steampowered.com/app/406150

[ 2016-09-05 17:03:25 CET ] [Original Post]
Refunct Mac, Linux, SteamOS Release + Update 3

Game Description Image

Hey all! Refunct has just been released on Mac, Linux and SteamOS including Update 3 which improves gameplay, input, visuals, consistency and overall polish:

  • Added support for Metal (Mac) and OpenGL (Mac, Linux, SteamOS)
  • Added real-time planar water reflections
  • Added ocean ground
  • Added reticle scaling above 1080p
  • Added anti-aliasing setting
  • Added framerate limit setting
  • Added supersampling to resolution scale setting
  • Added ability to close all menus using menu button
  • Added moving mouse to Continue button on showing menu
  • Added showing logo during game load
  • Added cross-platform cloud save synchronization
  • Improved climbing smoothness in edge cases
  • Improved movement consistency by re-snapping all objects to grid
  • Improved music transitions
  • Improved game completion text quality
  • Improved shadow quality
  • Improved auto detecting quality settings taking resolution into account
  • Fixed one frame input delay
  • Fixed one frame visual pop-in delay
  • Fixed starting game in full-screen properly
  • Fixed field of view value for non-16:9 aspect ratios
  • Fixed travel pipe translucency order under water
  • Fixed button beacon color under water
  • Fixed music transition after game completion
  • Fixed mouse visibility after clicking background of menu
  • Fixed z-fighting of one pillar
  • Fixed wall-jump when being exactly in between two pillars
  • Fixed sensitivity setting rounding for certain values
  • Fixed resolution setting order
  • Fixed playing faint sounds on game start
  • Removed game pause in menu to increase immersion
  • Tweaked pipe travel speed
  • Tweaked water effects, water colors, sky colors and cloud density
  • Tweaked collectibles' light intensity
  • Tweaked game intro and outro duration
  • Tweaked quality scaling
  • Tweaked default field of view (from 100 to 105)

[ 2016-09-05 17:03:25 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 16.04 (64-bit)
  • Processor: Intel Core i3 / AMD A6 @ 2.4GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: Intel HD Graphics 4000
  • Storage: 250 MB available spaceAdditional Notes: OpenGL 3.2+
  • Memory: 2 GB RAM
  • Recommended Setup

    • OS: Ubuntu 16.04 (64-bit)
    • Processor: Intel Core i5 / AMD FX @ 2.4GHzMemory: 2 GB RAM
    • Graphics: Nvidia GeForce GTX 470 / AMD Radeon HD 6870
    • Storage: 250 MB available spaceAdditional Notes: OpenGL 3.2+
    GAMEBILLET

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