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Slayer Shock's first regular update is here! New mission types, 100% more story events, a major overhaul of the difficulty curve, and much more! * * * Build 47 (Halloween Update) - 28 Oct 2016 ADDITIONS/CHANGES: Added new plot points, Big Bad gimmicks, and NPC dialogue, written by Xalavier Nelson Jr. (@WritNelson). Added Trick or Treat mission type. Added Ritual mission type. Added shotgun weapon and ammo types. Added Harrow miniboss. Added Sharpshooter bracelet. Added Halloween gloom twist (increased minion presence). Added pumpkin vine traps. Added new level modules for Logan's Woods, Greyside, and The Howl. Logan's Woods levels no longer always terminate inside a cave. Adjusted challenge scalar coefficients to produce a more ideal difficulty curve. In Hard and Expert modes, local threat level is no longer reduced by succeeding a mission. Big Bads can now teleport during combat. Big Bads now use more accurate projectile aiming method. Katana animation speed is slightly reduced. Katana damage output is slightly reduced. Silver katana stun time is slightly reduced. Fanged katana debuff effect is slightly reduced. Added foreground hand motion when leaning. Added grass cards to Greyside and Lancaster State levels. Added experimental support for mouse buttons 4 and 5 (also called X1 and X2). BUG FIXES: Fixed an animation bug due to float/double precision errors. Fixed a rare crash caused by endless portal recursion.
Slayer Shock's first regular update is here! New mission types, 100% more story events, a major overhaul of the difficulty curve, and much more! * * * Build 47 (Halloween Update) - 28 Oct 2016 ADDITIONS/CHANGES: Added new plot points, Big Bad gimmicks, and NPC dialogue, written by Xalavier Nelson Jr. (@WritNelson). Added Trick or Treat mission type. Added Ritual mission type. Added shotgun weapon and ammo types. Added Harrow miniboss. Added Sharpshooter bracelet. Added Halloween gloom twist (increased minion presence). Added pumpkin vine traps. Added new level modules for Logan's Woods, Greyside, and The Howl. Logan's Woods levels no longer always terminate inside a cave. Adjusted challenge scalar coefficients to produce a more ideal difficulty curve. In Hard and Expert modes, local threat level is no longer reduced by succeeding a mission. Big Bads can now teleport during combat. Big Bads now use more accurate projectile aiming method. Katana animation speed is slightly reduced. Katana damage output is slightly reduced. Silver katana stun time is slightly reduced. Fanged katana debuff effect is slightly reduced. Added foreground hand motion when leaning. Added grass cards to Greyside and Lancaster State levels. Added experimental support for mouse buttons 4 and 5 (also called X1 and X2). BUG FIXES: Fixed an animation bug due to float/double precision errors. Fixed a rare crash caused by endless portal recursion.
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