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Experience real sword fighting in Reverence.

With total control over your body, you carve your own destiny in this first and third person, multiplayer, combat experience. With the Muscle Memory System you can intuitively control all your limbs and even tweak your muscle memory to create a unique style. To get the edge necessary to defeat a worthy opponent, you can override your muscle memory to make adjustments to your strikes in real time. When we have the autonomy to craft the execution of an individual strike when we see an opening a deeper level of immersion unfolds.

Reverence supports mouse, keyboard, gamepad, and virtual reality devices.
Reverence: The Ultimate Combat Experience
Mantis StudiosDeveloper
Mantis StudiosPublisher
2016-09-13Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
5 user reviews (5 reviews)
VR Support
Oculus: 1
SteamVR: 1
Keyboard & Mouse: 1
Gamepad Support: 1
Room Width Requirement: 2
Room Depth Requirement: 1.5
Standing: 1
Seated: 1
Public Linux Depots:
  • Reverence: The Ultimate Combat Experience Linux [2.67 G]
First Alpha Patch - v1.01 - Bardiche Added!

Thank you for the early support and the input on the forum. We will be trying to release a new weapon every week.
Game Description Image

This week is the Bardiche, a powerful polearm capable of chopping opponents.

Changelog:
-Bardiche added
-Wooden Pitchfork rescaled to be more realistic.
-Z (toggle Fly) disabled - all developer buttons will be moved to console commands

In progress is a implementation of a console (~) so you can enter different developer commands to do things such as tweaking the properties of weapons and health of players if you are the host of a game. Along with several bug fixes of course.

Also, thanks to all the requests on the forum, we will be begin prioritizing work on the motion controller integration next week.

[ 2016-09-22 02:34:03 CET ] [Original Post]
First Alpha Patch - v1.01 - Bardiche Added!

Thank you for the early support and the input on the forum. We will be trying to release a new weapon every week.
Game Description Image

This week is the Bardiche, a powerful polearm capable of chopping opponents.

Changelog:
-Bardiche added
-Wooden Pitchfork rescaled to be more realistic.
-Z (toggle Fly) disabled - all developer buttons will be moved to console commands

In progress is a implementation of a console (~) so you can enter different developer commands to do things such as tweaking the properties of weapons and health of players if you are the host of a game. Along with several bug fixes of course.

Also, thanks to all the requests on the forum, we will be begin prioritizing work on the motion controller integration next week.

[ 2016-09-22 02:34:03 CET ] [Original Post]

Minimum Setup

  • Memory: 4 GB RAMStorage: 5 GB available space
  • Storage: 5 GB available space
  • Memory: 8 GB RAMStorage: 5 GB available space
  • Recommended Setup

    • Storage: 5 GB available space
    GAMEBILLET

    [ 6419 ]

    2.50$ (75%)
    7.54$ (16%)
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    [ 2200 ]

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    0.87$ (91%)
    MacGamestore

    [ 4325 ]

    1.49$ (85%)
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    1.99$ (60%)
    52.99$ (12%)
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    5.99$ (80%)
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