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Divided We Fall is a close-combat multiplayer game with team-driven strategy at its core set in various immersive battlefields of the Second World War.


Command your squad through WW2, form well thought-out battlefield tactics and executive them effectively to ensure your path to victory.


Hone your skills in fast paced 1 vs 1 real-time battles, or join battles with up to 10 soldiers per side, each will require a great amount of planning, co-operation and teamwork.


Become a commander by being the highest ranked player of a team, devise an overall battle plan for your team and assign weapons to your soldiers through an in-game board interface.


To achieve victory as a commander on the battlefield, you must make effective use of terrain to provide cover for your troops, create deadly kill zones and ambush the enemy. Success hinges on the tactics formed during the planning phase, the effective teamwork between each other and the individual execution of the chosen tactics during combat.


Forge strong bonds of brotherhood in this intense multiplayer combat, for Divided We Fall…


Key Features:

● Intense real-time battles where teamwork is the key to victory

● Close quarter combat with tactical manoeuvring and ambushes

● Squad-based action combined with team play that has a clear military chain of command

● Compete with your clan via ranking systems, leaderboards and competitions

● Command your fire team successfully and strive to become a general

● Use the World War II terrain to your advantage; provide cover for your troops and create deadly kill zones and ambushes.
Divided We Fall
KAVA Game StudioDeveloper
KAVA Game StudioPublisher
2017-10-03Release
🎹🖱️ Keyboard + Mouse
Mixed (247 reviews)
VR Support
Public Linux Depots:
  • Divided We Fall Linux [1.18 G]
Available DLCs:
  • Divided We Fall: Officer Edition
Meet the devs

Divided We Fall is a project that is carried by the two owners of KAVA Game Studio: Florian Käding and Antoine Meurillon. Many contributors, freelancers, interns and volunteers gave their time and brainpower to get the game where it is now, and some of them still give a hand from time to time.

FLORIAN KÄDING made the original Call of Combat game while he was gloriously crushing his opponents in numerous historical war games. He carried the development for over 10 years when he decided it was time to rebuild the game from a maintainable modern foundation. He is now building the technical architecture of the game and he is making sure the game stays true to its roots.

ANTOINE MEURILLON (yours truly): I used to be an engineer and a scientist, designing medical scanners. After making games on Unity for fun, I joined KAVA where I have been focusing on game design, UI implementation and playing around with particle effects.

IAN "DUKEEEN" HITCHCOX is a long term fan of Call of Combat and a programmer that gets things done, he created most of the special online features: regiment pages, leaderboards, player's statistics... He is also very very active everywhere in the community, keep an eye out for his callsign.

STEPHANIE & BRAM VAN LITH are both working for Game Drive, a game marketing that they founded together. They have worked on several wargames such as the successful WW1 indie game Verdun. They are here to help spread the word and to recruit soldiers for Divided We Fall...

Recurring collaborators

MARCEL DU LONG, art director, is a battle worn veteran of the game industry. He co-founded Vanguard Games, a game studio with hits as the EA-published Gatling Gears, Greed Corp, and Halo: Spartan Assault.Although making the game look pretty is already a gargantuan task, he also contributes to game design through his great experience playing numerous war games.
DAVID BELLI has a passion for animation, he created all the soldier's movements in the game. He is currently working on integrating new mocap animations.
JONATHAN DOORENBOSCH is a Maya junky, he created a lot of 3D art for the game, and a lot of 2D illustration for promotion purposes.
JULIA VAN DEN BERG is a student 2D artist with a knack for colors, she made the final banner, and character concept art.
RICK VISSER is a student but virtuoso programmer, within 6 months of his internship he created a mysterious tool or the community to mod the game, more information about this coming soon
DJODSSA ESCARIESES is a communication student and she has been helping us a lot with marketing, communication, and community management.

Past collaborators

Art
[b]GORDON SPENCER DE HASETH
FRANS BAUD
VLADISLAV KARAGODIN
MARCO SCHOENMAKER
VITOR HUGO
HANS KRILL[/b]
Programming
[b]WESSEL VAN DER ES
BRETT LILLEY
TIJMEN BROMMET[/b]
Game design
MARTIN DE HAAN
Marketing communication community management
[b]ERIK VADER
LUCAS LODI[/b]
Sound design
[b]MARCEL HERKELMAN
ZINO VAN HAMERSVELD
CHRISTIAN WIRTZ[/b]

Community members

A lot of players in the community have helped the game tremendously both on the new version and the old one since 2002. They deserve another post of their own.

[ 2016-08-05 06:04:35 CET ] [Original Post]

Minimum Setup

  • OS: Linux 64-bit
  • Processor: Dual Core 2GhzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Nvidia GTX8800. Intel 4000 or equivalent
  • Storage: 2 GB available space
  • Memory: 4 GB RAM
  • Recommended Setup

    • OS: Linux 64-bit
    • Processor: Quad Core 2.5GhzMemory: 4 GB RAM
    • Graphics: GTX260 or equivalent
    • Storage: 1 GB available space
    GAMEBILLET

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    MacGamestore

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