Hi all,
Welcome to this first post release update! We'll keep counting on however, so it's update #27.
First of all: THANKS! It's been an amazing weekend. We were hoping for a good launch, but the launch exceeded our expectations and we're super happy about it. The only downside to having a massive amount of new players is having some new bugs and crashes pop up.
So, in an attempt to help everyone as quick as we can, on Monday, this Monday, we bring the first update. This won't fix every bug or crash. But on short notice we're helping a lot of folks out, so hopefully it works for you.
Changelist:
- Fixed 'Invalid Comparison type in gml_Object_god_other_2
- Fixed 'unable to find any instance for object index '29' name 'totalstats''
- Fixed translations not working in the Auction screens.
NOTES:
1. Vertex
Unfortunately, the "can not create vertex buffer of size nnnnn" crash is persistent, also among other GameMaker-built games. We suspect it's related to the graphics card.
The game probably requires a dedicated graphics card for things like the ground "unveiling", the thermal effects or drawing the pipe network. We will check where we can optimize those, but this will take some time. If you are having the vertex buffer error, could you please check whether Turmoil uses a dedicated graphics card, instead of an integrated card? You can probably check this through the control panel of your graphics card. How this works is probably different per card manufacturer.
2. Out of Memory
Some of you also reported an "out of memory" error. We are still looking for a cause for this one. This will also take more time.
3. Mac
We were optimistic about the Mac build before launch, but we need to make sure that the people who have bought the game can actually play. So we will fix critical bugs and crashes first before taking a small rest and then starting on other things like Mac. We don't have a timeline at this moment.
[ 2016-06-06 19:57:45 CET ] [ Original post ]