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Version 1.2.0 should now be live for all players! The main focus of this update is the new "Traditional" mode. We've done lots of number tweaking, balancing, and testing to get this mode to feel more like classic Action-RPGs. The core gameplay will remain similar, but the combat should feel different, mainly given that people won't be dropping based on split-second decisions anymore. Things should play out a little slower and stats, items, and the like will feel more impactful. You'll also find a lot more success mixing different attacks - such as melee, abilities, and mesh bombs - in to different encounters. Of course, we're still keeping the core game mode as the default. Game mode selection has been added to character creation and will mark that profile for either "Defragmented" or "Traditional" mode. Given the differences between these two modes, once a character is made, that profile cannot change game modes. However, since item drops are identical, items can still be shared between all profiles in the storage boxes in Deal-EO World. Given that we're adding an all-new mode with tons of balance changes, we're sure that things will take some time to even out. If you notice anything oddly overpowered or underpowered in this new mode, feel free to let us know! We have done extensive testing on it ourselves, however. Our one big tip for this mode is to upgrade your ammo capacity often - you'll need it! Gameplay Changes: - Traditional mode has been added to the game. This entails numerous changes, but the most obvious difference is that everything will have a lot more HP. - Game mode selection has been added to character creation. This cannot be changed once the character is made. - Added item sharing via storage boxes between different game modes. Fixes and Improvements - New particle effect has been added when opening chests. - Optimizations for large amounts of blood/bullet holes on the screen. -Dave
Version 1.2.0 should now be live for all players! The main focus of this update is the new "Traditional" mode. We've done lots of number tweaking, balancing, and testing to get this mode to feel more like classic Action-RPGs. The core gameplay will remain similar, but the combat should feel different, mainly given that people won't be dropping based on split-second decisions anymore. Things should play out a little slower and stats, items, and the like will feel more impactful. You'll also find a lot more success mixing different attacks - such as melee, abilities, and mesh bombs - in to different encounters. Of course, we're still keeping the core game mode as the default. Game mode selection has been added to character creation and will mark that profile for either "Defragmented" or "Traditional" mode. Given the differences between these two modes, once a character is made, that profile cannot change game modes. However, since item drops are identical, items can still be shared between all profiles in the storage boxes in Deal-EO World. Given that we're adding an all-new mode with tons of balance changes, we're sure that things will take some time to even out. If you notice anything oddly overpowered or underpowered in this new mode, feel free to let us know! We have done extensive testing on it ourselves, however. Our one big tip for this mode is to upgrade your ammo capacity often - you'll need it! Gameplay Changes: - Traditional mode has been added to the game. This entails numerous changes, but the most obvious difference is that everything will have a lot more HP. - Game mode selection has been added to character creation. This cannot be changed once the character is made. - Added item sharing via storage boxes between different game modes. Fixes and Improvements - New particle effect has been added when opening chests. - Optimizations for large amounts of blood/bullet holes on the screen. -Dave
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