





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
As we continue rolling along, we're always on the lookout for more ways to improve the game for everyone. While games obviously cannot appeal to all demographics, we do have the tools available to add in optional features for a wider audience. In this vein, the next major update will bring the introduction of "Traditional" mode. In character creation, the player will be informed of two modes that will considerably affect combat for that profile. Choosing "Defragmented" mode will play exactly as the game does now. However, "Traditional" mode hearkens back to old-school Action-RPGs where both players and enemies can soak up loads of damage and let the numbers game play out. This provides a less stressful, more tactical experience - as opposed to the current lightning-fast gameplay. This new mode should feel more familiar (and less punishing) to long-time ARPG fans. Of course, we also have some smaller changes that will be released with the new version as well. Some tweaks to healing items and Deal-EO World leveling - to name a few. We plan on releasing Version 1.2.0 on Monday, March 21st sometime in the afternoon EST. Stop by then for full patch notes! -Dave
As we continue rolling along, we're always on the lookout for more ways to improve the game for everyone. While games obviously cannot appeal to all demographics, we do have the tools available to add in optional features for a wider audience. In this vein, the next major update will bring the introduction of "Traditional" mode. In character creation, the player will be informed of two modes that will considerably affect combat for that profile. Choosing "Defragmented" mode will play exactly as the game does now. However, "Traditional" mode hearkens back to old-school Action-RPGs where both players and enemies can soak up loads of damage and let the numbers game play out. This provides a less stressful, more tactical experience - as opposed to the current lightning-fast gameplay. This new mode should feel more familiar (and less punishing) to long-time ARPG fans. Of course, we also have some smaller changes that will be released with the new version as well. Some tweaks to healing items and Deal-EO World leveling - to name a few. We plan on releasing Version 1.2.0 on Monday, March 21st sometime in the afternoon EST. Stop by then for full patch notes! -Dave
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