





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
We've just returned from a great time at this year's MAGFest. After seeing hundreds of people play the game over the course of the convention, there were a few minor improvements we were able to come up with. It was an exhausting experience, but a great time nonetheless. As I had mentioned in the last update, we went right back to work today. While we are cooking up some larger updates with additional content for the near future, those will stay under wraps for the time being. This update focuses mainly on small changes that will generally enhance the gameplay experience. UI improvements and even some minor level changes are included. Also, more particles, because everyone loves particles. Gameplay Changes: - Experience and Ammo bars will now always display their current values. Previously, this only happened when hovering over them. - Level Up effects have been reworked. Previously, a semi-transparent bar and static text displayed on level up. Now, the text will appear near the player with a brand new orbiting particle effect. The screen distortion effect remains the same. - Dust particles have been added whenever the player is sprinting. - Boxes in certain secret levels have been changed to static objects. This will prevent the tidal wave of boxes in some locations. If you played these levels, you know what this means. Fixes and Improvements - Fixed a minor bug where certain talents showed white text when they should have been showing yellow text. - Experience and Ammo bar dynamic text colors have been improved to better reflect their current values. -Dave
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